Patch 1.6.13.1 Hotfixes & Updates
Tabletop Tavern Patch Notes — June 13, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
More fixes, updates, and balancing changes! Sorry for causing confusion around the version numbers, we forgot to add "1.0" for the earlier updates leading some to believe this was an early access release.
While we are rapidly reacting to feedback and have future content updates planned this is definitely a 1.0 release! Sorry again for the confusion 🙏.
Keep the feedback coming! 🍻

v 1.6.12.3 Hotfix
Fixed "Naginata Onna" icon having a mustache
Added new hover tooltip that reminds the player of the weather effect on the map node they are hovering over
Fixed Translation of Silken Reaches being incorrect in Chinese
Changed Shop icon on legend to better reflect the card shop
Fixed ballistic charts applying to artillery
Fixed reserve units incorrectly healing after sacking cities
Further anonymized bug reports
Changed keybinding to allow duplicates as for some god known reason Unity wouldn't let you rebind A
Fixed the translation of "Purge the blight" that incorrectly denoted that a unit prestiges instead of heals
Fixed misspelling of Guarantees
Turned off cloud save for the demo as it appeared to overwrite some people's main game saves
v 1.6.12.4 Smarter Formations
Formations are now smarter, ensuring that your melee units are in front, ranged in the middle, and artillery are furthest back.

v 1.6.12.5 Hotfix
Roadmap now only shows the first time you enter the game, not everytime you enter main menu
Removed the check for demo saves as sometimes people open it by accident causing issues
Added a delete save file button to main menu
Cragflayers and Berserkers now get melee prestige upgrades
Fixed units not showing lost health from battle after sacking a town
Fixed event panel cost required for roll being decreased by an additional 2 everytime you opened it due to the metaprogression
Fixed cursor now locks to window when full screen
Fixed exploit of finding out if a hidden node was a battle by the weather tooltip popping up
Swapped Signature Units of Drakosaur brood as it makes more sense for the beast master guy to have the Kaiju
Fixed River Trout still healing conscripts to full even after selling it
Fixed fast double clicking in main menu on options breaking the game
Fixed an incorrect Chinese Translation (補給線:所有遠程單位彈藥容量提升 50%)
Fixed unit selection sfx duplicating for each unit shift selected causing the sound to be x times louder
v 1.6.13.0 Hotfix
Veilpiercers Base Range reduced from 120 to 85. Attack Accuracy reduced from 85 to 73
Added Kunoichi Infiltrators to Cragflayers and Berserkers who now get melee prestige upgrades
Added a null check to prevent failing to load into campaign due to steam not correctly downloading some tree assets
Disabled Unity Analytics as it was causing some connection issues
Fixed \'s spelling error.
Added difficulty played to the bug report logs to make it a little easier for me to debug issues

v 1.6.13.1 Hotfix
Fixed bug with heroes around the table disappearing or showing as pink squares
Changed recruitment cost of towns to scale with size (10, 20,40)
Fighting final horde battles with bear spray equipped will now replace the legendary monstrous unit of a faction with a rare if both legendary units are monstrous
On higher difficulties, instead of hiding the reroll button on events, it now shows a locked blocker to communicate to the player why they cant
Fixed weather tooltip appearing on non battle nodes
Added combine and prestige to event rewards like you currently can do on recruit cards Sanguine Court Slight Buff
Mistwraiths speed 30 -> 50 charge bonus 4 -> 16
Deathhaven Fiends Melee Attack 30 -> 35 Armor 15 -> 25