Tabletop Tavern News — June 21, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Boblin gets some love, more bug fixes and balancing updates, and some quality of life updates!

Boblin Buffs
Player feedback was that Boblin was without a doubt the most difficult hero to win a campaign with, as such his bonus has been changed to provide Goblin Rabble, Scrapshooters, and now Goblin Enforcers (Rare Unit formerly known as Stonegullet Enforcers) to be +6 \ and +6 \. Leadership buff wasn't doing much when they were losing every fight

Battle UI Quick info
Added "In Melee Combat" icon so you know which troops are engaged and which are just chilling
Added tooltips on all icons so when you hover over them you know what the mean
Single Units Buffs
Single Entity Units (Giants, Dragons, Carnos) Can no longer be flanked. They get turned around so much in melee it would trigger all the time and made them much weaker than intended
The Bulwark Tiniest Nerf
Missile Strength from 14 -> 13
Bug Fixes
Fixed rotation being messed up for outrider units leading to them dealing flanking damage every time
Completely reworked how flanking is calculated to make it more accurate, if any issues remain please reach out on discord or submit a bug report but it should be infinitely better
Reworked enemy army unit generation. Still is random but with some massaging to not have extreme circumstances. Losses should feel less luck based as fighting 6 Rare tier ranged units was, not ideal
Fixed purge blight description for German and Japanese Translations
Fixed unit icon for Stegoplate guard to show shield and spear
Fixed Bushido Discipline ui incorrectly showing +10 melee attack instead of the +4