Tabletop Tavern News — June 20, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We know we've been patching almost every day and thats annoying to some. We were aware that we would need to quickly react to feedback when we launched and thousands of players got their hands on the full game for the first time. We're getting very close to a game state that were happy enough with to reduce the patching to weekly soon. Thanks so much for the continuous feedback, bug reports, and ideas!

v1.6.18 Potion Rebalance - Live Now
Potion Rebalance
Changed drop rates to now take into consideration the act number and the specific potion itself. Too many rewinds were appearing across the board and legendries' showing up after the first battle felt unearned. Also these drop rates apply to runewell nectar and the Sanguine Court potion drop post battle. Finally, I shuffled around the rarity based on player feedback so they will be priced more appropriately in the shop.
Unit Balance
New Unit Attribute Thick Scales
Resists 25% of \ Damage (Might increase lets see how it feels) Added to Black Dragon, Blood Carnos, and Emerald Ancient (Might need to add an appropriate buff to other monsters)
Mistwraiths
Updated Ethereal to now negate 50% of physical damage
Shadelords
Added Ethereal Reduced armor from 85 -> 30 so that they're not unkillable
Stegoplate Guard
Melee Attack 26 -> 33
Bug Fixes
Raise Dead was giving the same units too often so I improved the randomness, should see different combinations now
Fixed an issue with steam not shutting down when closing the game
Fixed Omen of Famine Tooltip not properly displaying 2 gold per empty slot
Clarified Boblin campaign perk SETS the price of common packs to 5, not reduces
Clarified that Northern Looters doubles gold, not loot when sacking towns

v1.6.19 New Elf Faction Campaign Ability - Live Now
Heavensong
Allows you one reroll to change the weather every battle
Bug Fixes
Fixed issue where sometimes there would be an unkillable unit that was invisible, preventing the battle from ending
Fixed issue with skipping gear from the shop not properly incrementing rng and repeating the same item
Fixed issue where sometimes if you hard quit the game after a battle it would not load in properly
Fixed Dragons Hoard only applying to Emerald Ancient but not Black Dragon
Changes
Removed Shielded from Brutes and gave them Thick Scales
Metaprogression node for doubling rewards from events nerfed to only double gold
UI/UX
New Gold notification popup on gold change. Added to better communicate things like losing gold on turn end due to difficulty and interest being difficult to calculate
Added safeguard to prevent withdrawing squads during deployment of campaign battle if hotkey was hit
Added safeguard to prevent withdrawing multiple squads at the same time during battle. They must now be withdrawn one at a time, which is annoying but prevents any unintended run ending losses from hitting the "U" key by accident while your whole army is selected
Changed text to clarify that Skrix the Swarmcaller's special ability only triggers after battles, not every turn