ENYO Arcade Patch Notes — October 5, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
It's been allmost 5 years since the last update but here we go... Updating ENYO Arcade to version 1.55.
This was holding me back for a while since it was a lot of work that doesn't involve much added features. So don't expect any new content quite yet but this allows me to continue working on the game in the future. Also it should improve the performance. Also the file size for future updates should be reduced.
Here a list of changes:
- Updated source code to GMS 2.3
- Reformatted all levels to use new data structures
- Reworked level loading
- Reworked and optimized player code
- Added grace time and coyote time to player jump (you can now jump a few frames late or early off ground)
- Reworked internal functions for weapons and player data
- Reworked background renders
- Reworked renderer and shaders
- Added LUT shader to change color lookup (mostly so I can check the color and readability but maybe I'll add some funky colors someday)
- Fixed a few inconsistencies
- Reworked internal handling of Steam Leaderbords (So I had to reset them, sorry)
- Save system handling has changed too! So savegames are reset. (If you copy and rename the old "enyo_dataLossR151107" from your local AppData folder to the location of the new "ENYOSV001" file and rename it to that - it should work, but it will only update the leaderbords if you beat your old times so I would not recommend it) I'll look into the steamcloud file system next and hope to add that functionality.
- Reworked the AI of the Zombies and they are a lot less agressive right now but that may change...
- Reworked the in game menus (Pause, Level End, Weapon Swap etc...)
- Reworked lots of internal structures
- Removed V-Synch option (the game should default to the system settings)
- lots of other things that I've lost track of...
I've tested it a few times but if you notice anything strange then let me know.
Overall I've done a bunch of thinking and lost a bit of sleep but I'm happy to see that there are still a few out there besides me that enjoy this digital toy. So I'm looking forward to see what the future holds for this game and I'm always open to feature requests and feedback!
So as always, shout outs are welcome and feel free to start discussions in the community hub!