ENYO Arcade Patch Notes — September 27, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Originally I started out developing this game in Flash Action Script. Then I moved to GameMaker after testing a whole load of engines and frameworks.
The final version I released on steam was built with GameMaker Studio 1.4.
Since the release of ENYO Arcade there have been quite a few improvements to the engine and also a whole new version (v2). I've been using these newer versions for a while now and feel comfortable with bringing ENYO Arcade into this new format.
I gave it a shot last year, but wasn't to happy with the results. Because GM2 changes a lot in the way tilemaps work within the engine. So I would have had to rebuild all levels with the new system and I was just to busy with my life to get hooked on that type of task.
Now I decided to try it again and built some tools to hep me automate the process and finished a large portion of the groundwork today. So now I can start optimizing and will release ENYO Arcade v1.6 soon!
This update might not change anything noticeable yet (aside from a light performance boost) but it lays the foundation for me to further work on this game with better tools and that is AWESOME!
I still enjoy this game and am looking forward to working on it again to bring it to it's full potential.
Best regards,
James