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1.0.2 Patch
October 4, 2024by spacefarergames
GamePatchNote Digest
The Mansion of The Macabre Patch Notes — October 4, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
1.0.2 Patch
Graphics
- 4K resolution option is now supported as an option in the settings menu.
- The game will run by default at the native resolution of the monitor instead of 720p.
- Switched to Borderless Fullscreen mode which takes advantage of Windows 11 fullscreen window optimization option
- Improved lighting and reflections in the underground
- Fixed doors not being lit properly according to the surroundings making it difficult to see them. Also restored sheen to the wood surfaces.
- Restored reflective surfaces in the painting hallway
- Fixed incorrect lighting on Horse Statue in Garden.
- Fixed incorrect lighting on paintings.
- Fixed the missing texture on the Wolf-Spider.
- Fixed the Old Indian Cover texture not showing when covering the painting.
- Fixed billboard outside mansion front door not being displayed
- Fixed incorrect texture being displayed on grass when about to leave the mansion.
- Fixed Spacefarer logo not fading in on start.
- Restored Mothman graphic on Game Over, which did not appear properly before behind 'Fin'.
- Graphics settings no longer reset when reloading the game.
Bug Fixes / General
- Changed 'Deep One' behaviour so that they are no longer invincible and will now take damage.
- Fixed the issue where props and bookcases in the library would disappear when loading a saved game.
- Extended the range of the bullets of the pistol
- Changed flying enemy behaviour to de-spawn properly when killed instead of being left 'stuck' in the air.
- Fixed fireball spawn behaviour timing out too quickly causing a broken boss fight.
- Enabled automatic sync of transforms to avoid buggy collisions.
- Restored Ammo pickup and plant pickup in 2F room on desk.
- Key to 2nd Floor can now be seen on the desk as it was invisible before.
- Fixed Document UI getting cut off on Ultra-wide setups.
- Fixed Storage Box UI getting cut off on Ultra-wide setups.
- Fixed last jump towards boss being too difficult to pass.
- Adjusted illumination zone of the Oil Lamp.
- Fixed lamp still being active when thrown.
- Fixed the daggers not working properly and causing glitches on enemies.
- Fixed bug with Vagabond freezing in place when hit.
- Fixed bug with Rats able to grab you which was incorrect behaviour.
- Fixed bug with Spiders able to grab you which was incorrect behaviour.
- Fixed Demon Rats being able to grab you which was incorrect behaviour.
- The cigar smoke will no longer respawn when re-loading a save or re-entering the mansion.
- The message displaying that the Zombies are eating the soup will no longer display when re-loading or re-entering the mansion after placing the soup on the table.
- Fixed bug where boss battle music would play each time you enter the room even if he is defeated.
- Restored crow on the outside balcony with was missing before.
- Fixed a CPU spike issue caused by raycasting radius rounding errors.
Soflocks
- Stopped the key being removed from the inventory when attempting to open the dresser if the inventory is full, preventing progress.
- Fully resolved the game switching to the Attic camera angle preventing progression upon reload. This was due to a frame timing issue which was happening randomly.
New
- New Deep One models and fixed AI behaviours.
- New Zombie animations with fixed AI behaviours, and will no longer clip through the floor when pushed away.

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