Project Temporality Patch Notes — July 20, 2014
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Even though the summer heat we are here slaving away at another patch for you guys. and this one will bring some big change, the biggest of this is the launcher. Due to steam often failing to install the proper redists we have added a launcher that detects what is missing and prompts you to install it.
If for some reason are having troubles with the launcher we still have launch options that allows you to start the exe directly (we have tested the launcher extensively but on PC nothing is guaranteed) But we should have a lot easier trouble shooting anyone having issues now.
We also have done a lot of work on a very low mode allowing the game to be played with people with much slower graphichs cards than before.
Also of course we have what you have asked for keyboard rebinds and fov :)
New Features
* The game now detects the absence of windows media player and gracefully turns of the music. This can be seen and verified in the option screen.
* New launcher looks for missing redists and prompts user to install them before launching the game,
* Graphic setup actively searches for an acceptable graphics mode if XNA fails to setup a proper display mode. With error messages :)
* Fov is now user adjustable.
* Keyboard rebindings mode select able in the option screen if a controller is not plugged in (needed to work this way to comply with steams full controller requirements)
* Very low mode. 50 to 90% faster than low but sadly has to sacrifice quite a bit of visual effects. Allowed us to lower our limit to a Intel HD 3000 but for people ready to play in 800x600 they can go quite a bit lower.
Improvements
* A graphics card reset doesn't cause the game to store extra model data.
Bug Fixes
* Fixed graphics card refresh crash that sometimes happened when changing resolution after having played a level.
* Fixed erroneous detection of Resolution in Options Screen
* Some extra small fixes.
* Cloud saves should work for non developers now
This was the first big patch with a lot of extra functionality as the last ones has mostly been bug fixing. Sadly we are still constrained by XNA for some issues but we have worked around them as well as we can.