Project Temporality 1.1 Out
Project Temporality Patch Notes — October 31, 2014
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
So it has been a while here since the last update but this is a big one. We have meticiously gone over the levels and the puzzles and tweaked/improved or removed them to make the entire game as seamless experience as possible. We also tried to remove all cases where a puzzles problem was execution of it and not to realise the solution.
We also hope you all see and like our new Boxart and banners we think it's a great step up !
We have also gone through the tutorial parts and removed possible stopgaps for the players and added more hints. Everything to make this the definitivt verision of Project Temporality. In case you haven't tried out the game yet this is defnitely the time to do it.
We have also removed varius bugs and glitches.
Features
* If player misses a tutorial hint it will come back so that you don't get stuck.
* If a player is confused or doesn't seem to do anything the game will try to give a hint in some normal cases.
* Extra hint about platforms.
* Extra hint about using the minimap to see the effect of buttons
* Extra hint with help at the 2 button puzzle at the end of level 1.
* Player can no longer leave timewarp mode incorrectly in the first clone puzzle.
* New hint at first puzzle of level 2.
*Level 14 final puzzle now visual shows clearly which of the two parts of the mainlock that you have opened and their timers.
Puzzles
* Puzzle at end of level 11 highely modified.
* Puzzle at level 6 tweaked to remove unecessary waiting
* Removed Timing based puzzle on begining of level 11 that is siilair to other puzzles.
* Removed puzzle at beginnign of level 12 that was to smilair to puzzle at level 11.
* Removed large chunks of levels that was there only as transport distance
* A bunch of timers are tweaked.
Fixes
* Updated collision model for some parts of Steam that where incorrect
* Increased Rewind/Forward max speed.
* Fixed some other small bugs.
We still has some planned updates coming with extra languages etc. But for the actual gameplay we probabely won't make any changes to the levels after this one.
We hope you will enjoy it !