Terra Exodus Patch Notes — April 16, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Attention all Heirs!
Today's patch is mostly a polish patch, focusing specifically around the Situation Room and map generation. It includes many optimizations and fixes related to how the map nodes are scattered and connected. These efforts should remove the chances of edge cases like having maps with no Launch Site, or showing incorrectly available routes when the Launch Site is in danger, or overrun cities being destroyed that can still be reached.
There are also some changes to city VIP visibility. As the city becomes closer, more details about the city will become available. A directly connected city will show full details as it does now. A city 2 days away will show the number of VIPs and the category (weapons, callins, logistics or support), and a city 3 days away will show only the number of VIPs, but no details. Finally, everything 4 days and further will be completely unknown as before.
[ GAMEPLAY ]
- Alpha Grunts will never spawn alone in a wave
[ HUD AND MENUS ]
- Situation Table gives increasing city details as the dropship gets closer
- Overrun cities always have known VIPs and possible Plethora types
- Icon touchups for general items, city rewards, logistics, plethora and weapons
- Tooltip additions for general categories
- Tooltip updates and fixes
- Fix some edge cases of inconsistent Situation Room UI navigation highlighting
- Fix mouse incorrectly hovering icons when using keyboard or controller
[ MISC ]
- Speculative fix for end of level crash
- Fix cases of flickering with Situation Table arrows
- Fixed some cases of cities incorrectly being destroyed too soon
- Some optimizations to Situation Table map and path generation
- Fix incorrect map route options when the Launch Site is in danger
- Fix some edge cases of a Launch Site not being made at all
- Plethora Prime will react properly to end of city Orbital Bombardment