Terra Exodus Patch Notes — February 3, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Attention all Heirs!
This patch introduces several new gameplay changes primarily regarding the Logistics Center. Most significantly, the Weapons Assembly and Command Operations tables will now no longer send Echion back after a project is completed. Additionally, the Logistics tables can have their projects cancelled by long pressing the assignment keys. The cancellation takes a bit over a second, and new projects will be assigned based on what's available, with the progress reset to 0. Finally, Logistics tables have a diminishing return to assigned Echion; more Echion will still increase completion speeds, but each will contribute a little less.
Another new feature introduced in this patch are Scientists. Scientists are escort missions that provide incremental upgrades to shields, logistics tables, or already unlocked weapons. Scientists are available to be extracted after the city and all VIPs are already evacuated. This means the longer a city can be held, the more scientists can be extracted, resulting in improved offensive and defensive capabilities!
While not directly related to gameplay, it is important to note that this patch will abandon any current campaigns in progress, however all unlocked meta rewards such as Gambits and Archives will remain. Additionally, this patch includes the outcome of a project wide audit and cleanup, resulting in almost 1GB smaller total game size, and should result in slightly reduced video memory usage too.
[ CONTROLS ]
- Echion no longer return after completing a Logistics project (Weapons Assembly or Command Operations)
- Long press to abort in progress projects, works for Weapon Assembly and Command Operation tables
- Fix zoom function on camera look when using controller analogue sticks
[ GAMEPLAY ]
- Tables have diminishing returns on additional Echion. 2nd Echion is +50% faster, 3rd Echion is +25% faster
- Plethora stats (health, damage, speed) ramp up 200% faster (previously 100%) after the city is evacuated
- Scientists offer incremental upgrades after all VIPs and the city population is evacuated
- Assembly and Command Tables are activated at the currently unlocked tier. Logistics Extension operations only activate new tables
- Slightly reduced max radius of Generator Overcharge damage
- Shields are deployed 2 at a time per shield drop operation
[ HUD AND MENUS ]
- Add loading hints for long press project replacement, diminishing returns on tables, and incremental improvements from scientists
- Add Tier and completion rates of Logistics Tables to Codex
[ MAPS ]
- Minor navmesh optimizations in Cities
- Grenades will no longer hit the Generator Tower
[ MISC ]
- Project files audit and cleanup, ~800MB packaged game size reduction, and minor video memory improvements
- Lots of spelling and grammatical corrections in the Codex
- Add small sub explosion sound effects while the generator is overloading
- Fix location of healing bubble effect on Echion
- Remove restriction of Tier 3 unlocks for Demo