GamePatchNote Digest
Depth News — December 17, 2014
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The Big Catch is a brand new free update for Depth bringing: the Megalodon Hunt game mode, two new playable sharks, The Tiger and Mako, a new map and more. Reel it in today!
New Game Mode: Megalodon Hunt
Megalodon Hunt is an all-new game mode for Depth. Five divers face off against the greatest and most ferocious shark conceivable - the powerful Megalodon. Megalodon Hunt is void of S.T.E.V.E. and instead of focusing on room-to-room combat concentrates on map-wide chaos. Divers scramble for treasure as the Megalodon puts up a relentless fight, however as divers get stronger the tables turn and the hunter becomes hunted.
New Map: Devil's Head
Devil's Head – A flourishing gold mine turned abandoned shark haven. With three floors of winding tunnels and large excavated rooms, Devil's Head focuses on indoor combat within its flooded halls. Vertical exploration is a huge part of Devil's Head - as S.T.E.V.E. and the divers wind deeper in the mine, the sharks come and go as they please using deserted elevator shafts and busting through aged wooden structures. Divers and Sharks alike will be sure to find themselves adapting and working together within this sunken quarry!
New Shark: Mako
The Mako may be the smallest of the trio, but don't let that trick you; he's fast as hell and twice as mean. With a sleek but fragile frame the Mako is built for speed and agility. With great finesse and carefully aimed attacks the Mako excels in one-on-one combat. Using his smaller frame to slip in and out of rooms, divers are sure to keep on their toes as he whisks their allies into the dark.
New Shark: Tiger
The Tiger is a real man eater, and his striped hide makes him hard to spot. With a solid build and powerful muscles, the Tiger is adaptable to a wide variety of strategies ranging from hit-and-run to all out aggression. Putting his bulky framework to use means the Tiger is more than capable of taking a few bullets before making a lively escape.
Rebalanced Great White
The Great White is as large as he is dangerous. With the introduction of shark classes we've reworked the Great White into a close quarters powerhouse taking full advantage of his enormous size. Being both slow moving and hard hitting the Great White will continue his onslaught as bullets and spears sail his way.
New Gear: Shark Shield
Sharks are darn good at sensing but why let them! Utilizing a wide range of electro-magnetic frequencies the Shark Shield will disrupt the senses of any shark as long as it's powered on and make any diver inside its effective area undetectable. However with portability comes fragility, any shark that gives it a good ram should send it flying away in pieces.
Depth Ed
We'll be reeling in DepthED with the Big Catch Update for those of you looking to dive deeper into Depth. This is a full suite of editing tools that allows players to create their own maps and mods for the game. If you'd like to know more and talk about the Depth Editor join us on our Steam Forums – Mapping and Modding subforum. We can't wait to sink our teeth into what you guys release.
New Achievements
We've added nine new achievements to the Blood & Gold game mode and four new achievements for the Megalodon Hunt game mode.
Changelog:
This includes the major changes since the last update (minor bugfixes and changes are not included)
Mechanics
- Second game mode ('Megalodon Hunt') added with 5 divers vs 1 shark
- Tiger shark class added
- Mako shark class added - is very fast and nimble, but fragile
- Great White shark class re-balanced to be tough but a bit less agile
- Shark Shield consumable added for divers
Balance
- Knife now deals 10% of Max Health as damage with a cap of 30 damage
- ADS damage increased to 35 from 29
- APS damage increased to 35 from 34
- Nimble Finned now removes 0.5 seconds from lunge/dart cooldowns, instead of halving the cooldown
- Great White, now breaks breakables in one less hit
- Bombsniffer no longer reveals Sonar Buoys
- Fueled Anger no longer gives stamina past the maximum
- Fixed damage points being capped at 255
- Over damage no longer gives score
UI
- Team selection moved into the Matchmaking/Bot match menus along with other 'game settings'
- Lobby Browser moved into a popup tab accessible from the Steam Lobby menu
Maps
- Devil's Head is an all-new map with a focus on indoors gameplay
- Treasure pickup fixes on all maps
Content
- Fixed brief light flicker as a shark when the other shark spawned
- Lighting and shadows on sharks/divers improved dramatically through the use of light environments
Steam
- Big Picture support added, you can toggle the Big Picture/OS cursor in Settings -> Game -> UI
- 13 new achievements added
Other
- Bot Headers now properly reflect the skill level of AI
- Fixed sound for cashing in treasure
- You can now select 'No Bots' as a difficulty level to play with smaller player numbers
- Various performance improvements