Depth
Patch notes · News · Live player count
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Play as a shark or a diver in a dark aquatic world and overcome your enemies by employing cunning, teamwork, and stealth. Depth blends tension and visceral action as you team up against AI or be matched with other players in heart pounding combat.
Media Gallery(12)
Patch Notes & Announcements(152)
HOTFIXStability patch - 11/06/2026
This patch will be focused on fixing some issues regarding FPS drops and some visual changes to Containment. We will also be making small changes to the map over time as we get more player feedback. \
MINORServer Maintenance
There will be a 2 hour server maintenance to address FPS drop issues on 11th June 2026, 6.30pm MYT (View in your local time)
MINORContainment - 05/06/2026
\ New Blood and Gold map: Containment \ Great White “Chained” skin will now play the correct sprinting animationFixed missing emotes in chat
MINORRoadmap and New Map
Hello Shorks and Divers, and thank you for your patience.It’s been a little quiet on the surface, but there’s been a lot happening beneath it. Over the past few months, we’ve been focused on the less
MINORServer Maintenance
There will be a 2 hour server maintenance for an update on 5th June 2026, 630pm MYT (View in your local time)
MINORMap Sneak Peek
Hello Shorks and Divers, here's a preview at a new map coming to Depth. Unfortunately, the roadmap reveal is put on hold until it has more time to incubate.
HOTFIXStability patch - 14/05/2026
This patch will be focused on fixing some issues regarding matchmaking and parties sometimes not being able to find games together.We have also deployed a fix to the "Failed to write Steam stats" erro
MINORDepth: Ocean Fest + Server maintenance
Depth 75% Off for Steam Ocean FestThe Steam Ocean Fest is coming May 18th! Party up with your friends for a deep dive. Fortune favors the bold.We're also performing a server maintenance to continue tw
HOTFIXStability patch - 08/05/2026
This patch will introduce numerous server performance optimizations, starting with the EU region while we monitor the others. This should result in more stable connections and fewer disconnects. We're
HOTFIXHotfix - 07/05/2026
We did an oopsie with the return of Iron Lunge (yes, it's back). We accidentally pushed a version of Iron Lunge that was using test values. \Iron Lunge Damage Mitigation = 25% -> 15%Duration = 3s -> 1
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