The Killing Antidote Patch Notes — March 12, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Bug Fixes
- Fixed an issue where some shoes have no stomp sound.
- Fixed a bug where the state of landmines was not saved correctly.
- Fixed a problem in the fast food restaurant scene where photo mode did not hide all UI elements.
- Fixed an issue where NPCs could not equip weapons after using a medkit.
- Fixed a problem where NPCs would gradually wander far away after being ordered to stay in place.
- Fixed an issue where NPCs had no footstep sounds.
- Fixed a bug where NPCs failed to execute attacks on their designated targets.
- Fixed a black screen issue occurring on RTX-series graphics cards after installing new drivers.
Improvements
- Added hit-reaction animations for zombies with yellow and green crystals on their heads when they take non-damaging hits.
- Zombies with yellow and green crystals on their heads can now be damaged by any weapon while they are downed.
- Players can now adjust the camera position using the left stick or movement keys while looking in a mirror.
- Added a "Reset All Colors" button to the outfit interface when looking in a mirror.
- Added a "Save Preset" function to the makeup interface when looking in a mirror, allowing makeup, hairstyle, and body parameters to be saved and switched between multiple presets.
- DLC and Mod now support multi-language localization.
- Optimized the aiming mechanism for smoother operation.