Bomber Command Patch Notes — April 26, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
First off, thank you to everyone who has supported the game thus far. It's very exciting to see so many people express an interest in it.
Secondly, I just want to let you know that I am very open to feedback and criticism on the game as it exists as well as comments on ideas for the future of the game. I view this whole process as being somewhat collaborative. I obviously had/have a vision for where I want the game to go and be, but I am genuinely interested in what you, the player, wants it to become. So never hesitate to let me know. I obviously won't be able to make it fit everyone's vision, but I would very much like it to become the best version of itself.
All of that being said, I am currently working a more comprehensive patch. Some of the things I'm working on include:
-Reworking the Germany economy. It's functioning, but it needs balance. I also want it to better respond to the player's efforts in damaging different aspects of the economy.
-Better balance for dogfights. I've been trying to get it balanced, but this is probably the trickiest thing to balance.
-With balancing the dogfights, I have plans to improve the dogfighting AI. It's a little too simple right now. Plus, improving the AI should help with the balance that is seen in the dogfights.
-Different performance for the bombers. Like a WWII vet once told me, 'If you wanted to get to a target farther away and get there faster with more bombs, you took the B-24. If you wanted to get home, you took the B-17."
-Similarly, different performance characteristics for the fighters.
-Warp option available to speed up flight times in the mission portion of the game. Once the enemy engages, however, the game speed reverts back x1.