Rabbit and Steel Patch Notes — April 5, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi Rabbits,
Small hotfix here, but I'm putting it in its own post because there's a higher chance than normal that it might break something.
Basically, last year when I was merging all of the modding stuff with the DLC stuff, I missed some random bug fixes I made to the base game due to mistakes with my version control.
I have reintegrated these fixes, but because of all the new content, I had to do a lot of it manually.
And, because most of it is modding-related, it's possible that this hotfix will break a mod out there, somewhere.
More likely, however, this hotfix will *fix* most of the mods that were broken by the DLC, especially those that replaced base-game items or made new copies of base-game status effects.
If any of your mods that should work don't work anymore, please let me know in the Discord!

- Fixed issue where copying base-game status effects with mods stopped working
- Fixed issue where certain gameplay altering mods would persist even when you joined an unmodded lobby
- Fixed issue where certain item variables couldn't be editted via mods
- Fixed issue where setting hitbox colors to "-1" didn't auto-set the color like it was supposed to
- Fixed crash that could occur when leaving a modded lobby where you didn't have all of their mods installed
Hotfix 2.0.2.7
- Fixed issue where Gold Scale trinket couldn't be unlocked
- Fixed issue where the trinketbox would mark new trinkets as "seen" if you hovered over them before you unlocked them
- Fixed issue where Charge description was displayed on Wizard Sapphire Secondary, even though it no longer gave Charge
- Fixed issue where Shadow Ruby Special's effect didn't match its description
- Fixed issue where Pyro Garnet Secondary worked inconsistently with Specials that couldn't be reset
- Fixed issue where, when you overwrote an item's treasure pool with a mod, the original item would still appear in its original treasure pool (such as regen potion still appearing when you overwrote it with a different effect)
- Fixed issue where tset_damage_flags wouldn't work correctly when used in mods
- Added some enums from the modding API that were missing
- Fixed some Chinese typos