Rabbit and Steel Patch Notes — February 18, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

- Added new unlockable Levitation Rings
(Due to some changes to how trinkets work, the data for what trinket your character had equipped last play session needed to be erased. You will need to re-equip your favorite trinket when starting up the game after this update!)

- Reduced Eternal Bloom's HP by about 10%
- Removed butterfly dialog from all butterflies that show numbers above their heads as part of mechanics
- Adjusted Farrah's 3rd mechanic to be slower on all difficulties (multiplayer only)
- Adjusted Farrah's 4th mechanic to be more forgiving on Normal and Hard (multiplayer only)

- Reduced the initial damage buff of Pyrite Earrings 10% > 5%

- Buffed Hammermaid Primary, as well as many of her Primary upgrades, by 10 damage
- Fixed issue where Hammermaid's Sapphire Primary didn't interact correctly with items like Springloaded Scythe
- Loot now resets slightly faster than Abilities (20ms vs 100ms) in order for simultaneously reset loot/abilities to activate correctly
- Made a small optimization to how bullets work to improve performance
- Made a small optimization to how some text is displayed to improve performance
- Updated Gamemaker runtime, which may or may not fix/cause some crashing/performance problems

- Fixed issue where lobby info showed the incorrect number of empty player slots before joining
- Fixed issue where the character select would still respond to mouse inputs even when it wasn't visible
- Fixed issue where menu icons would appear over the Dialog Log if the log was opened at the end of a run
- Fixed issue where the Dialog Log would stay open if you opened it before a battle
- Fixed crash that happens when playing boss dialog if the host has a mod that edits dialog
- Fixed name appearing twice in the credits
- Fixed issue where Hound Collar would be the incorrect color while moving
- Fixed issue where debuffs that stack like Freeze or Decay wouldn't show floating text on application
- Fixed issue where buffs applied by Rainbow Cape would have the rainbow glow that's only meant for debuffs
- Fixed issue where, when a large number of enemies were on screen at once, attacks wouldn't hit some enemies
- Fixed issue where Sniper's "Snare" could hit for critical damage (Damage for Snare has been raised to roughly equal the damage it was doing before)
- Fixed issue where some abilities wouldn't play a sound when their % chance condition succeeded
- Fixed issue where the strength calculation of certain items and abilities (such as Hammermaid Special & Defensive, as well as the Haunted Gloves) would inconsistently take "Charge" into account (they now universally ignore charge in their calculation)
- Fixed issue where, when loot such as Phoenix Charm or Rockdragon Mail were copied by Rainbow Cape, both copies of the item would be expended at the same time
- Fixed issue where expended potions wouldn't always count for items like Apple Plate
- Fixed issue where "fire2_line" and "fire2_line_repeating" fired the incorrect number of bullets
- Fixed issue where the final boss would sometimes start phase 2 on the wrong side of the screen due to lag
- Fixed issue where, when standing directly on top of a knockback circle, the indicated knockback direction was inconsistent with the angle you'd actually get knocked back at
- Fixed issue where certain story dialog wouldn't play
- Fixed a number of typos across languages
HOTFIX 2.0.1.1
- Undid fixes to fire2_line_repeating, as it was causing too many issues across the game where it was used
HOTFIX 2.0.1.2
- Made the game prefer your computer's GPU over IGPU (again, I had to redo this when I updated the runtime and forgot, sorry!)
- Fixed issue where game could crash if players joined a lobby as soon as another player left
- Fixed issue where Artist Smock would reapply Freeze with the wrong strength value
- Fixed issue where Gunner Opal Secondary and Opal Defensive would gain damage from items that buffed loot, rather than items that buffed their respective abilities
- Fixed issue where Pyrite Earring's strength calculation was incorrect
- Fixed issue where loot that depend on how many items are "greyed out" wouldn't always recalculate their strength correctly when fighting a training dummy
- Fixed issue where your GCD would not reset between battles if it was long enough
- Fixed issue where the strength calculation of Fanciful Book was incorrect
- Buffed Fanciful Book (20% per grey item > 40% per grey item)
- Fixed issue where Gunner Garnet Defensive would give you a buff even if you weren't standing in the radius
Small Fix (no version change)
- Fixed a number of typos across languages