StarStruck Patch Notes — October 10, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Phew! Glad that’s just about over and done with. I ran afoul of an eight legged monster (Brown Recluse spider) around three and a half months ago, an event that left my one arm rendered incapacitated for quite an extended period of time. After several recurring infections and swelling that had me resemble an overly zealous bodybuilder with balancing troubles, my “fat” arm finally got cut open and, as a friend continues to joke every opportunity she gets, all the spiderlings were removed (spoiler alert: There were no spiderlings). Yeah. . . Fun times. Just about healed up, but this appendage o’mine is still a bit dumb and lazy. Also seems like I’ve finally kicked this head cold to the curb.
So with that behind us, we now look to the stars once more!
While recovering StarStruck took a bit of a backseat, a position it will hopefully not occupy for much longer. You can expect a small update in the immediate future that will fix some dialogue issues and smooth out a few wrinkles with the “new” save system implemented not too long ago. Beyond that we have come up with a few ideas to improve upon said system, an endeavor that will be tackled as soon as we finalize a few more details.
Now beyond StarStruck we have started work on another project, something I’m actually looking forward to quite a bit. Moving away from the tons of dialogue that go into making a Visual Novel, this new entry will be a sidescroller Metroidvania roguelike. We’re just about done with the majority of the planning and with setting up the base character, and we’re aiming for a bit of a showcase by the end of this month, should nothing pop up to hinder our progress. A word of warning: Hold onto your socks!!! And if, like me, you don’t really wear socks, well. . . Prepare to be blown away!
That is all for now.
Thank you for your continued support.
Have a stellar day~