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New Panic Inducing Game Mechanics!
October 13, 2022by /\/\aresc|-|
GamePatchNote Digest
FurBalls Racing Patch Notes — October 13, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Here's the biggest update since the first demo release - featuring new game mechanics, better visuals, and smarter CPU players! Check out the video for an in-depth look at the new mechanics!
- Projectiles now try to home in on opponents, and give the targeted player a warning
- Projectiles can be held around the player to block other projectiles (or attack other players) at the temporary cost of top speed
- Added more food pickups in certain stages
- Improved several textures and materials, some of which now have sub surface scattering
- Updated all flags to use Unity's cloth system
- Added more objects to most stages (trees, rocks, snowmen, etc.)
- Various AI adjustments: instead of just being faster when set to fierce, CPU players can now take various shortcuts and spinboost more often, so they're more intelligent and fair
- Casual and medium AI difficulties have also been tweaked to be more consistent across the different stages (before, they were really good at a certain stage, and really bad at another)
- Redone all staff ghosts: expert ghosts are a little easier than before
- Songs now have seamless loop points in all stages and the main menu
- Added simple stage title intros
- Added more signs to the tutorial to explain the new projectile mechanics
- Improved performance of a few scriptshttps://www.youtube.com/watch?v=wEW0CNc94zA
Have fun!