FurBalls Racing Patch Notes — August 26, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone!
For today's update, almost all of the changes are the results of useful feedback, so thanks to everyone who gave their opinions or uploaded videos of their gameplay!
Besides quality of life changes, one big focus of this update was on improving the spin drifting mechanic. It's been tweaked to be easier to use and to understand, and the signs in the tutorial have been updated to explain it better.
However, most of the work time these past couple months was actually spent on something not in the demo, and not listed below: online multiplayer, which will now make it in to the final, full game! Specific details about it will have to wait until later.
Now for the demo's changelog:
- Graphics and sound options can now be changed from the pause menu
- Added new camera sensitivity options to the pause menu
- Grand Prix races now keep track of your total time and show it at the end
- Cameras now have colliders and try to avoid clipping through the environment
Improvements:
- Adjusted spin drifting to be easier (especially for gamepad users)
- Adjusted and added signs in the tutorial to help clarify how spin drifting and boosting works
- Reduced respawn delay time (it's now 1.2 seconds when it used to be roughly 2 seconds)
- Reduced knockback and hitstun taken from poop projectiles
- Updated Unity engine version from 2019 LTS to 2021 LTS
- Improved fur shader
- Increased the vertical look range for both keyboard + mouse users and gamepad users
- Separated vertical look from zooming in, which now has its own input explained in the tutorial (holding the 'Y' button for gamepad users and scrolling the mouse wheel for keyboard + mouse users)
- The default camera sensitivity for keyboard + mouse users is much lower than before
Fixes:
- Fixed lag caused by the dynamic snow when lots of characters and objects were deforming it simultaneously
- Fixed CPU players in the tutorial only shooting projectiles at the player and not at each other
- Fixed camera stutter when looking up or down with keyboard + mouse controls (especially on low end computers)
- Fixed minor camera stutter that sometimes occurred when boosting
- Fixed incorrectly aligned meshes on CPU players in the tutorial
- Fixed main menu UI scaling incorrectly when using an ultra-wide aspect ratio
- Many other minor tweaks and fixes
New additions:
There are also a few changes previously released in another update that were not given an official changelog at the time. The biggest of those changes are as follows:
- Revamped background environments
- Added rank suffixes ('1st' instead of '1', '2nd' instead of '2', etc.)
If you find any bugs or issues, or have any other feedback you want to share, please feel free to let me know!