AutoForge Patch Notes — June 22, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We've been focused on the next major update for awhile now but I'm still trying to get some patches in since it will be awhile before the next major update is released. Speaking of which, details on this update will be coming out in just a few days so keep an eye out for it!
Changes
Resolved crash on clients that could occur when attempting to sync an entity state
Resolved crash that could occur when picking up a Recovery Cube on a client
Adding some debug logging to try to pinpoint a crash when client is connecting to a server
Resolved issue with power networks getting into a broken state
Resolved some visual issues when at the bounds of the world
Improved logic around acquiring ancient tech and void matter
Inputs are now reset to not pressed when game losses focus
Increased precision of deconstruct selection to not include entities on the edge of the selection boarder
Removed incorrect second listing of "Verglas Pup" from farming Verglas with trowels
Do not allow sturdy crate to be rotated after it has been placed
QoL - Rotating while placing down transport tubes will now quickly rotate to the direction of the cursor