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Patch 0.2.2 - New Godot version and some polishings
April 1, 2025by EvilTurtle
GamePatchNote Digest
Disinfection Patch Notes — April 1, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone,
Updates are a bit slow as I'm currently trying to make the June deadline for Keep It Running: Together. Getting sick and then going on holiday messed up my schedules quite a bit.
No worries, updates will pick up for Disinfection again after that :)
Wishlist Keep It Running: Together here: https://store.steampowered.com/app/3448380/Keep_It_Running_Together/
I'm experimenting with the new physics engine in the new version of Godot, but this will be on the beta testing branch first as it may change and break certain things. If it improves things (and it looks like it will) I'll definitely include it.
Bugfixes:
- New Godot version means that shader compile lag is now a thing of the past, the game now initially uses default shaders until custom ones are finished compiling.
Polishes:
- Made the button trigger of doors much bigger, so you no longer have to precisely aim at the button.
- The button trigger no longer messes with dragging doors, making it a lot easier to do so.
- Tweaked the door dragging strength.
- Light improvements to shadows and lighting.
- Further difficulty tweaks.