GamePatchNote Digest
Disinfection Patch Notes — November 25, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Getting this version out early because of a lighting issue in Infected areas which made it impossible to see for a lot of players.
Here's all the things done in this version, in preparation for 0.2:
Bugfixes:
- Fixed Hunter monster neck stretching out strangely during some animations,
- Fixed lighting on doors,
- Fixed bug in infection shaders that made infected environments pure black making it very hard to see anything,
Polishes:
- Infection spread rate is more balanced for harder missions,
- Source monster now shows up properly in Afterlife,
- Adjustments to volumetric lighting to improve visuals and atmosphere,
- Performance adjustments for main menu background scene,
- General visual improvements and performance improvements,
- Adjustments to materials to improve reflections and visual quality,
- When power is lost lights now turn off instead of turning red,
- Infection growths now only show up on fully infected areas,
- Infection growths will now vanish when the Infection is destroyed,
- Changed how the Infection spreads which diversifies the spread behavior between Infection types,
- Adjustments in ambient ship sounds,
- Ambient ship sounds now fade out when the Reactor Core breaks,
- Hunter footstep sound are now audible over a larger distance,
- Hunter breathing now becomes muffled the farther away it is,
- Made player flashlight a little brighter,