Epicenter VR Patch Notes — December 11, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Update 1.2 is finally ready and available now! This update is probably the biggest yet, and I look forward to hearing any feedback here or on the Discord!
Here's the patch notes!
New stuff!
HTC Vive is now officially supported
New tutorial text for Vive specific controls
Added Steamworks integration
Added achievements and some stats
Added the PEQ-15 laser/light combo for the M4
Added grenades to soldier zombies
Added in-game radio
Added ambient sounds
Added vibration when shooting all guns
Added alarm sounds to the helicopter crash
Added highlight to grenade pins
Changes and fixes!
Fixed physics on some items missed in previous item throwing changes
Fixed issue where zombies would spawn inside buildings
Fixed turn speed to no longer be tied to frame rate
Fixed M2 Browning machine gun's shell ejection
Fixed M2 Browning fire rate to be slower
Increased zombie count in all missions
Decreased size of collectable mission items in missions 2 and 3
Fixed Benelli M4 shotgun to not have a shell loaded by default
Removed invisible walls around the motel
Lowered secondary grip offset for long guns (M4 rifle, shotgun, AK) to be more in line with the player's hand
Fixed issue where NPCs would sometimes move without an animation, causing them to glide
Cleaned up some code adjacent to new achievement triggers to improve performance
That should be everything! If you have questions or any issues while trying out the new stuff, drop by the Discord and let me know!
-Circuit