GamePatchNote Digest
Bellwright News — June 18, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Slightly optimized road placement.
- Improved buildable wall collisions.
- Tweaked how rain SFX and wind whistling SFX changed depending on rain intensity.
- Faded out bubbles SFX when fishing is interrupted/cancelled.
- Clients no longer see a button to offer a practice fight when the fight has already started.
- Adjusted markers for bandit migration on the map to avoid them appearing on the rocks and other unreachable locations.
- Updated NVIDIA DLSS to version 8.6.1.
- Fixed placing player waypoints that are far away from player when using controller.
- Fixed gamepad navigation to search results when using a searchbar in the warehouse screen.
- Fixed incorrect wrapping when trying to navigate past the last item of the list in the building screen while using a gamepad.
- Fixed missing focus when scrolling trough the building list in the building screen with right analog stick.
- Fixed left analog stick being used for both running and scrolling while reading a long note in the codex.
- Fixed item tooltips not disappearing after closing and reopening the caravan route screen.
- Fixed an issue where players could get stuck on the loading screen when joining a host who still needed to create a character.
- Fixed playing torch fire sfx more on the left.
- Fixed no voice for Thiana Reesling.
- Fixed the Tavern door interaction appearing above the building in Horndean and Blackridgepool.
- Fixed Buckler Shield carry positioning when equipped by NPCs.
- Fixed incorrect item count in the crafting management screen while crafting was active.
- Fixed reported issues in dialogues and descriptions in various quests.
- Fixed bloom overblown when constructing certain structure parts.
- Fixed approving a building plan for a personal shack not progressing Lubomir's quest.
- Fixed navigation problems with butchery right after loading save.
- Fixed crash when closing the game when certain quests are active.