GamePatchNote Digest
The Dragon Apprentice Patch Notes — April 16, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
GAMEPLAY
- Spell targeting no longer untargets if the player aims at inanimate objects, this 'sticky targeting' allows for more fluid casting as well as 'behind-the-back' casting.
- Frigg's Breath and Energy stats now scale with level.
- Frigg's Breath Drain and Energy Drain now scale with level.
- Reduced the Energy cost of all Frigg's melee attacks by approx 40% to compensate for the new stat scaling.
- Frigg now consumes 33% less energy during flight when idling ond 66% less when gliding.
- Completing a level now fully refreshes Frigg's Breath and Energy stats.
- Completing a level with a 'Perfect Run' now fully refreshes all of Frigg's stats.
- Completing a level with a 'Perfect Run' now grants bonus score for each enemy killed and gem collected.
- Enemy NPCs now assess whether or not to help an ally thats called for help based on a roll against their faction table, resulting in a more organic response pattern.
- Reduced the social ranges of most enemies as to not overcompensate for the new and better cry for help mechanics.
- Normalized all NPC reaction times.
- Fixed an issue with pocket dimensions at level 45+ where there were not enough chests to meet the exit qualifications.
VISUAL/PERFORMANCE
- Fixed an issue where some enemy projectile impact effects were causing Frigg's aim to skew.
- Fixed more z-fighting issues.
- Reduced all light radii for dramatic effect and to reduce load impact.
- Reduced the max distance of all shadows by 32 meters to reduce load impact.
- Power Gem particles no longer cast shadows since they're glowing.
- Corrected coloring issues on some Power Gems.
- Smoothed out the transition between dive, glide, and climb while flying.