QANGA Patch Notes — June 5, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings, Cyborgs.
A small follow-up since the big update with a few important fixes.

🛠 Fixes
Dedicated Server Owners, No More Manual steamclient.so : Linux dedicated servers now ship with the correct, up-to-date Steam file built in. Your server initializes Steam and registers with the master server on its own, so it shows up in the browser without any hand-editing. If your server vanished from the list after the 5.7 update, you no longer need the manual workaround from yesterday's PSA posted on steam discussions and on discord, a current install handles it automatically, and it won't need redoing on future updates.
Enemies & Combat (multiplayer) :
Police and pirate cyborgs no longer sometimes lean over at a weird angle unable to aim, they now stand upright and aim properly, for you and for other players (fixed in single-player too).
Leaping creatures such as sanglines, sand diggers and wall-climbers no longer jump on the spot on dedicated servers, their jumps and side-lunges carry properly online.
More enemies can close in at once, the number the world can keep active at a time around you has been doubled.
Fixed a crash that could hit during very large battles, with a big crowd of enemies, cyborgs, ships and pirates, fighting on screen at the same time.
Trams (multiplayer) : Fixed standing up from a tram seat leaving you stuck to it on dedicated servers (which forced a reconnect). You now stand up cleanly and can walk the moving tram freely, even at speed.
Quests & HUD : Fixed quest markers that could still blink on some rare occasions every couple of seconds on dedicated servers.
World & Inventory :
Sealed three gaps (inside and outside) on some variations of Relay Towers that let you see or fall through it.
Items no longer all pile onto a single slot with only the top one usable in your personal storage chest, both the chest and your backpack now lay items out correctly across every slot.

Spotted a bug or have feedback? Drop it in our Discord, it shapes what gets worked on next and helps us greatly going forward!