Experimental Patch 0.8 - Pandemic Released For Testing
SurrounDead Patch Notes — February 8, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Quests save has been reset - It is recommended to delete your old saves that end with '_Quests' in %appdata%, local, surroundead, saved, savegames.
Experimental Patch Notes - 17/02
Adjustment to calculation of first person camera location
Fixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot now
Bolt ammo changed to 5 Scrap Metal from 4 High Quality Metal (Craft at weapons workbench)
New models for Crafting Workbench, Campfire, Weapons Workbench & Construction Workbench
When looting all from an AI corpse it will no longer close the UI
Adjustment to how force is calculated when using a throwable
Fixed classified container spawning under helicopter pad at FOB Bravo
Fixed issue after using a scope and then going back to first person it would be zoomed in
Bolt action animation and chambered reload animations are all faster
Can no longer cancel racking round (Tho racking is faster and this may change in the future)
Fixed an issue that would remove disassembled items from the workbench after exiting and causing other disassembled items to break when trying to go into the same slot
Military crate and ammo crate now craftable
By default less chance for a grenadier or screamer archetype to spawn
For the grenadier archetype you will now hear 4 beeps in a time of 2s to explode (Before there was a random time between 1.5s to 2s)
Experimental Patch Notes - 09/02
Fixed Valley Lodge building/s collision
Fixed Sheriff vehicle being called Buggy
Fixed water purification tablets inventory image
Fixed not being able to rip clothing or open bags in the inventory using the context options
Fixed not being able to repair, refuel or tow vehicles
New vehicles added to debug menu
Increased randomness for animal sounds so they don't all start making lots of noise at the same time
Holding breath while scoped in uses less stamina
Changing from melee to firearm causing firearm to act weirdly fixed
Fixed item consume animation not playing from quick/hot bar
Adjustment to zombie perception to fix aggro issue
Fixed FOB Bravo room having no collision
Fixed containers that should spawn ammo spawning residential items
Infestation sample will now correctly subdue the infection
You can no longer change equipped weapon when inside a vehicle
Fixed screamer archetype not attracting other zombies
Slightly reduced the volume of the screamer scream (Though I do want to look at completely replacing it)
Possibly fixed a freeze that can happen with the disassembly bench
Disabled quick swapping equipped items of the same size (It's something I want to do but it's still broken in current state)
Fixed leaving APC (Slightly inside vehicle) and fixed leaving Sheriff vehicle (Couldn't leave it at all)
Fixed unloading a firearm that doesn't have a physical mag removes that mag instead of just the ammo
Fixed loot of the smaller zombie boss in Bravo Bunker not having any loot (This also fixes the same issue for similar bosses)
Grenadier zombie takes slightly longer to explode and has 3 audible beeps before exploding
Added bite sound when getting bitten
Possible fix for issue where the player body would be "possessed" causing many issues
Fixed oxygen UI appearing when climbing a ladder
Reduced spread on all shotguns
Adjustments to lighting, exposure and ambient occlusion
There are still issues I want to get fixed, some smaller stuff still to be added and other quality of life additions. I will be aiming for another experimental update by end of week.
Hey everyone, after a long time 0.8 is finally out to experimental testing. Will be looking out for game breaking issues with both old and new systems, and while the major parts are all added, there is still some room for minor additions.
It should also be said that mods will probably break with this version of the game until they are updated, so keep that in mind.
Here is a quick list of some of the additions, changes, etc;
Engine upgrade from UE5.3 to 5.6
Upgraded Bravo Bunker & Private Bunker (More to be added in the future with the new modular design)
Infection system - Zombies can grab the player and infect them, find a cure or subdue it for as long as you can
Behind the scenes new player skeleton and animations - Multiple new animations and more
New POIs
Zombies react to damage and some objects will now block them from hearing beyond it (eg, Underground)
Option to enable lumen/screen space global illumination and reflections
2 new vehicles
New random events
New difficulty settings
Many new items including a crossbow, fish and to lots of new/improved clothing
'Laptop Quests' now save their progress and don't disappear after exiting the game (Background work in preparation of a larger system)
Fishing requires bait and the fishing rod has durability
Improved/less annoying interaction with entering, repairing, etc a vehicle
Weather is more random
Fixed towing when using the rear of a vehicle
Fixed depletion of batteries, etc
And many more quality of life changes and bug fixes
Lots more has been added to the 0.8 patch that this list does not go over and I look forward to people finding the new stuff added, changes made and the bugs fixed. When it finally comes for the 'stable' release of 0.8 I will also be going over what is currently being made and planned for the next updates after 0.8.
Zurvivor