I See Red Patch Notes — October 7, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Today we bring you a lot of fixes and balancing that was almost all of it based on reports made by you, our beloved players. The changes are the following:
Balance
- Reduced the hook kick damage from 5 to 3.
- Melee damage is now considered for the hook kick attack.
- Sentient Artillery health reduced from 100 to 80.
- Sentient Chaser health reduced from 35 to 30.
- Sentient Security Handler health reduced from 30 to 25.
- Sentient Rebounder health reduced from 65 to 50.
- Sustained Energy Releaser ammo increased from 10 seconds to 12 seconds.
- Tesla Projector ammo increased from 6 seconds to 8 seconds.
Changes
- Small transition improvements in the Boss and the High Human difficulty musics.
- Improved lightning in a room in Unknown.
- Improved the Flamethrower's decorative particles
- Updated internal tools and plugins for better performance, fixes and production speed.
- The achievement Bip Bop has been renamed to Beep Boop.
- Elements pushed by melee weapons and the hook kick now consider the total damage received for an extra push.
- Improved the direction of certain knockbacks.
Fixes
- Fixed the missiles from Missiles Director tracking the Player instead of enemies when used by a controlled enemy.
- Crash fix when removing Head Start.
- Fixed the Flamethrower and Back to Back decorative particles still playing when their owners were hidden.
- The achievement Banned got its description updated to include its requirement since it was partially missing.
- Fixed The Harvester from having its description and short description flipped.
- Improved the interaction detection when many physical objects were close together.
- Fixed a rare crash related to using the Gravity Gauntlet.
- Fixed Collector awarding blocked passives.
- Fixed Desperation being usable in Omen.
- Gun Welder got its description updated since it was describing an incorrect behavior.
- Fixed the VFX used in Loot Boxes from having the effect being restarted when exiting and entering the same room.
- Fixed Unknown having a room with a decorative door marked as interactive.
- Fixed Sentient Security Handler knockback not working.
- Fixed certain attacks not triggering the stun chance system.
- Fixed What Remains of Viktor Ivanov spike attack from not playing its fade out transition.
- Tentative crash fix when firing the Railgun.
- Tentative crash fix when firing at the Mech Bodyguard.
- Tentative crash fix when destroying a body using Brutal Vampirism.
- Tentative crash fix when an enemy dies having the Alien Mask.
- Fixed rendering issues with the Giant Blind Crab.
- Fixed So It Begins movie controls sounds when pausing not playing.
- Fixed enemies remaining paused forever when pausing during So It Begins.
- Fixed the room sequence not pausing during So It Begins (this is tied to the "close" effect the room has which was also not playing).
- Fixed strange behaviors when dying at the same time the game is paused.