Scoot Patch Notes — November 10, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, all!
Finally the open world map is available to play! It's been released in an early state so that the map can be built out with feedback from players.

Why Release It Early and Unfinished?
My original plan was to hold back on releasing the open world until the full 1.0 release of Scoot. While working on it, I changed my mind because of 2 reasons;
Because of how much time and focus working on a map like this takes, you guys would go without an update for quite a long time. I didn't like that.
I really want this map to be enjoyable for everyone, and I think the only way to do that is to get constant feedback from the community.
This is the benefit of Scoot being in Early Access and I want to utilise that.

Apartments
This apartment area is where you'll currently spawn. It's the only area in the map that's been finalised art-wise. I did this so that I could set the tone for what my goal is on the qaulity of the whole map. The fidelity on this area is way higher than the other two maps available in the game, and it even runs much better.

Future?
So, what does the future hold right now for Scoot? My current full focus is this map. Now that this map is in your hands, I can get to work on polishing unfinished areas, tweaking them to feel better and be more fun to play. This means that updates are going to be much more frequent as they'll soley be map-focused for some time. And of course I'll work to fix bugs and other issues that may pop up as time goes on. This open world is a huge part of my vision for this game, and I'm determined to get it right.

Don't forget to join the discord here in order to give feedback on the map. We have a wishlist channel that's perfect for posting suggestions.
A lot of work has gone into this, and there's still so much more to do! I really hope you guys enjoy the map and that you're excited for the future of this game.
Cheers,
Matt