GamePatchNote Digest
Nurose News — September 28, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

It has been a while. This update improves spellcrafting in various ways. Most notably:
- Custom glyphs: Spells are no longer confined to a single grid, increasing spell customizability.
- Loadout Workshop support: Loadouts can now be shared within the game through Steam Workshop.
- Element changes: Rock element added and several elemental buffs reworked, allowing for more tactical spells per element.
- Loop glyphs reworked: Replaced the loop glyphs with start, reset, invert, and end block glyphs, which should be more intuitive.
- Performance: Recoded the entire spell execution system to allow for more glyphs with less online lag.
Added:
- Added Workshop support with in-game browsing and preview editor.
- Added custom glyphs with icon editor.
- Added rock element.
- Added bounce glyph.
- Added different pathing glyphs.
- Added tether direction glyph.
- Added control tether.
- Added a screen shake on/off option.
- Added a new large map with powerups.
- Added back the original empty pre-0.12.0 map to the rotation.
Changes:
- Reworked and optimized the entire glyph execution system. This will introduce timing differences compared to previous versions but should be minimal.
- Glyph count limit is set to 255 per wand to allow for complex interplay with custom glyphs, with a cap for performance.
- Reduced ambient mana decay of shots.
- Increased knockback scaling with wand instability.
- Increased directional explosion radius by 75% compared to the normal explosion radius.
- Increased rounds from best of 5 to best of 7 (first to win 4 rounds).
- Reduced input delay from 2 to 1 step.
- Changed Nature Element effect to "lifesteal." A portion of damage dealt is given back as health.
- Changed Air Element effect to allow walking through spellshots.
- Changed Water Element mana powerup drops to follow the player around.
- Buffed the strong mana powerup effect.
- Scaled harden tether force with mass to reduce random self-acceleration issues.
- Changed hand animation.
- Healing amount is now shown, similar to how damage is displayed.
- Increased map size for several maps.
- Changed Fire Edge map crate layout.
- Changed all icons to uniform size for the custom glyph icon editor.
- Homing performance optimizations.
- Moving while shooting now reduces movement speed.
- Window border is now black instead of white on Windows 11.
- Moved target glyphs to the Utilities tab as it has more space.
- Increased fire ground effect damage.
- Changed loadout file naming structure.
Bug Fixes:
- Fixed an OpenGL texture issue causing crashes at startup for specific hardware.
- Fixed window start visibility issue.
- Fixed large spellshot collision issue.
- Air reduced damage multiplier was not applied to arrow damage.
- Fixed hand animation bug.
- Fixed out-of-map bounds check.
- Fixed animation bug when shooting in a different direction than movement.
- Fixed leaderboard menu crash if 0 matches have been played.
- Improved networking lag distribution so that both players experience similar levels of jitter.