Information on official version changes
Diary of Lucie Patch Notes — October 29, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, Here is Parange Project.
First of all, I am sorry to inform you of the change information, not the official version release.
There was a problem during the contract with the translation company, so we inevitably delayed the update.
The Korean version has already been developed so that the official version can be played, but
Because I had to solve the financial situation and various problems as a single developer.
It seems that the translation contract alone will take at least 3 more weeks.
However, most of the work has been completed except for the translation and script, so we will try to release it as much as possible within November.
To apologize to everyone who's waiting, among the additional contents of the official version that has been made so far,
I will share some content updates and changes that have relatively few spoilers.
1. Added Chinese(中文) language support
Chinese will be added as the language of support along with Korean and English that have been applied so far.
Chinese (Simplified) and Chinese (Traditional) will be added, and like the English version, both can be played with the official version released.
2. Item changes
The explanation and utilization of the item have been added more intuitively.
A total of more than 20 types of items of upper rank above the Uncommon grade have been added.
In addition, high-grade items can be used in a variety of ways with the unlocking contents and growth factors added below.
For example, you can play multiple rounds to endlessly upgrade certain weapons
You can also significantly inflate your assets while maintaining a portion of your holdings.
And quick slot and quick item use function were added.
Quickslots include potions or food items added this time (e.g., ability to stop invincible for 3 seconds)
Items needed for combat situations are automatically registered and can be changed to a shortcut.
(Items that are not required for combat situations, such as inchant scrolls, are not registered in quick slots)

In addition, a large number of data are added to each weapon, such as reinforcement capabilities and incentives.
Items with low utilization or ambiguous value have been changed or removed.
3. Combine system changes
Combination recipes are more than doubled compared to the previous one, and combination efficiency is increased.
In fact, the existing combination system had limited items that could be combined, and it was difficult to use the combined items.
Increase the return value for the combination results, add food items and unique grade equipment,
And we changed it so that users can adopt as many builds as possible, such as hidden recipes.
4. Durability system changes
The durability system was originally intended to use a variety of weapons, but
I wanted to induce them to be able to use even lower-grade weapons.
But rather, the stress from breaking the weapon and
I thought the limited durability recovery means was a problem.
So, I want to control the durability and consumption of weapons
The broken weapons of Suria items such as an anvil grandfather, whetstone, and mana stone have also been changed to be repaired again.
In addition, the durability increase should be left as it is when reinforcing, but the durability should not decrease if reinforcement fails.

5. Skill changes
Eight new skills and 26 skill databases have been added
We've adjusted the balance of most existing skills, and now we've changed it to be more efficient at a higher level.
And the more you use the skill, the more you remove the existing system that you could level up
You have changed it so that you can raise your skill level to a specific item.
6. Ability Changes
Seven new types of availability have been added
The name of the Ability has been changed to 'Relic' to suit the main story worldview.
Also, when you acquire a property from the box, you can choose from a number of properties
Added to the selection to preview the capabilities of the attributes.

7. Adding Unlock Content
The unlocked content 'Inner Mind' has been added to Lucie's room.
The more you play the game, the more good you get, the more you open your mind, the more special you get you can release new content.
Accessories are also added as usual.
Acquired accessories are not initialized in the inventory if they die
Special effects are given according to the accessories' parts, grades, and enhancement stages.
The higher the level of difficulty you play, the higher the level of accessories you get.

In addition, an achievement system that stimulates higher collection and challenge is also added
The 'title system' that was previously scheduled to be added has been removed.
I wanted to add it so that I could make various builds depending on the player's tendency,
There were many overlapping elements with the inner mind system, so I merged with that system.
8. Add a new stage and boss
A new stage and its final boss will be added. Spoiler
Patterns of existing bosses such as Igdrasil and Ione have also been added or changed.
9. Add Main Story
Lucie's main story and ending, which have not been released so far, are added.
With the addition of the story, the ui related to the story, such as the existing message window, has been changed.

In addition, we added a number of illustrations to the story using Ai paintings, which have become an issue recently
You can feel a higher sense of immersion in the main story and existing tutorials.
10. Improving lag
It's actually the part that I paid the most attention to while developing it, and it's also a headache.
It alleviated the lag in low specification environments.
In particular, it greatly improved the phenomenon that the lag gets worse as the game continues to be played, and after stage 3.
We will not be able to solve it perfectly due to the limitations of development tools, but we will continue to improve this part.
Other bugs and convenience updates were carried out.
I'm so sorry and sorry that today was not the official release date.
But as much as you've been looking forward to and waiting for a long time, we're working hard on it
As soon as it's ready, we'll reveal it as soon as possible.
Thank you.