GamePatchNote Digest
Citystate II Patch Notes — May 27, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
NEW
- Added new warning signs when schools and hospitals are close to 100% capacity usage.
- Added a dropdown list of all service buildings in the service editor panel. Click any item to switch and edit another building. Shows current and max stage for each item.

- Improved roads intersections to handle more uncommon cases and disabled more of the road construction limitations.

- Added lot size on each lot type when zoning.

- Camera's last location in city is now saved
BUG FIXES
- Improved performance in big cities. Was able to merge traffic lights with the roads to reduce draw calls (CPU). Colors of lights will disappear in existing cities.
- If you had arcologies the park score was wrong.
- The zoning cost in the UI was often incorrect.
- Port could not be placed if it was facing a certain side of the map "Ship would not be able to leave the city..."
- When reloading the city traffic lights were often showing both green and red lights at the same time.
- Improved the way the AI handles intersections with no traffic lights. Improved vehicles global reaction time and acceleration.
- A city's map could be generated using the wrong terrain data in the Nation view (when using the default flag)
- High tech would in some case refuse to get built on vacant lots. Changed the way the system looks for the highest valued lot.
CHANGES
- Doubled the max output of fusion power plants (have to be rebuilt).
- Service buildings rating from usage now only decreases when above 90% (instead of 80%). Usage shown in yellow when above 90%.
- Zoning is allowed again with a negative balance.
- Removed warning when budget has a surplus.