GamePatchNote Digest
Citystate II Patch Notes — May 24, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Fixed an error that was preventing all industrial buildings from reaching stage 4. You need to rezone over your existing buildings for the change to be applied.
- The maximum lot stage in the census tool was erroneous for all stage 1 buildings and non residential vacant lots. Rezoning was also screwing up this value.
- Music in city view was not playing.
- The camera could not move freely along one side of the map.
- Increased starting Nation balance for all difficulties.
- Offshore platform was displaying the no road access icon.
- Offshore platform was not displayed with the construction tool. Is now shown above water.
- Prospecting tool displays the little squares above water instead of hiding them below. This fix also applies to the bulldozing and terraforming tools.
- The resource layer was not displayed correctly above water. Disabled waves.
- Zoning using the Ctrl and Shift alternatives gives more consistent lot sizes.
- Improved the computation of the zoning costs. Was not taking into account density or lot size. Zoning is now blocked when balance is insufficient.
- The political affiliation slider on the new bottom panel was inverted
- Clicking the water button was displaying the power heatmap
- A train arriving at destination and despawning could lead to unknown consequences (maybe froze the screen, maybe nothing).
- Fixed several divide by zeros errors that were crashing the simulation (and the population count) if a new city with just a few inhabitants was saved and then reloaded.
- The graphic settings in Nation view was not updated with the new icons.
- The population button above the population counter was offset
- "Capacity" of pedestrian walkways was wrong in the UI. (Clarification: The capacity of parks and walkways is not the visitor capacity but the effect on land value.)
- Buses could not be clicked and followed.
- The container port was not oriented correctly when built
- Moved down the power and water use "%" so they are more visible and do not overlap with the warning signs.
- Loading task text was not translated and just showed "Loading..." instead of "Loading Buildings".
- Made road construction grid thicker.
- Land value layer was turning green when the land value was really high
- New census tool was saying "Birth rate" instead of Imports/Exports on commercial and industrial buildings.
- Changed the color of walking commute paths to purple to be more visible
- Improved visibility of the data in the new panels . Redesigned bottom UI slightly.
- Improved the game speed selection buttons.
- Improved colors of the zoning lots.
- Alert messages were taking too long to pop up.
- When the nation creator menu was open we could still interact with the nation map.
- The 'Purchase Land' panel was showing tooltips from the 'Open city' panel.
- Pollution was shown in the new census tool as having a positive effect on land value.
30 bug fixes in a patch. That must be a record.
I've been trying to put out as much content as I can in a short period of time so bugs are kind of inevitable.
I'm glad you guys are sending me all those bug reports though!
If you have more: [email protected]. I still read the discord from time to time so you can post your suggestions there too!