GamePatchNote Digest
SimPocalypse Patch Notes — June 1, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone!
We're excited to bring you a major post-release update “A Step Forward”, which contains several new neat features, improves balancing and Quality Of Life.

Here's the sum-up of the update, for full patch notes follow here.
NEW:
- investments feature added to Economy category, which gives some major effects to several aspects of late-game (enemy scaling, research points gained...). Can be unlocked in Research
- Limit orders introduced to the market, allowing you to place orders that will be triggered when a certain price is hit. Requires unlock in research
- Combat automation panel ID added – making it much easier to control your automation from map/battle, especially at high speeds
CHANGES/BALANCING:
- limit orders + investments + research upgrade scaling help improve the main late-game balancing issues of market/combat/research points
- Research Points gained from knowledge will now be gained slower for the first 15 points, but faster from that point onwards – this helps balance RPs gained from achievements and improves late-game scaling
- assign hotkeys will now NOT require holding down the keys. If you preferred requiring holding it down, you can toggle it back in settings -> quality of life
- when placing colonies, they will now remember the “auto-expand” options from the last time you changed it
DISPLAY:
- vastly improved market UI, to make it more useful
- buy/assign quick keys added to the UI, which allow you to quickly rotate between the assign/build options
- added some clearer information to the product stock page
- changed achievement rewards to show icons instead of text
On top of all changes, we also fixed various bugs related to managing plans, starting a new game, some achievement types, scrolling/zooming,…
We wish you lots of fun playing the updated version of SimPocalypse!