Dreamscaper Leaves Early Access
Dreamscaper: Prologue Patch Notes — August 5, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
It's finally here! After a year in Early Access, and three years in development, we're thrilled to be releasing Dreamscaper 1.0 today!
https://store.steampowered.com/app/1040420/Dreamscaper/
Supporter Edition Rewards
In case you missed it, players who picked up the Supporter's Edition of Dreamscaper: Prologue have been gifted two new exclusive weapons: Severing Blade & The Gnashty Hammer:

Loading the full version of Dreamscaper on Steam using an account that also owns the Supporter's Edition DLC should unlock these rewards. In order to maintain game balance, they share spawn rates with existing weapons and can be turned off if you'd prefer.
Dreamscaper 1.1 Content Update
We already have a 1.1 update in the works that adds new items and other content as a thank you for all your support.
Between 1.0 and 1.1 we will also be releasing our standard hotfixes & minor patches to make sure urgent issues are addressed ASAP.
The End of the Road
If you all hadn't guessed by now, this launch means a lot to us personally.
The three of us started Afterburner Studios almost exactly three years ago. At the time, we were feeling burned out and disillusioned with traditional game development.
After talking about going independent, we realized we had very similar values and goals. We happened to be in a very fortunate position, already transitioning out of another game development project where we all met. We decided to take a risk and create something we felt true ownership of.
Honestly, it was a huge gamble. We were scared, anxious and incredibly excited. In that respect, not all that much has changed, but what drove us forward was a love of games, creating games, and a desire to share an experience with you.
We've learned a lot about making games, building a business and working together over the past three years. Shipping any game is very challenging, let alone your first title as a team. Ultimately, we're incredibly proud of what we built, and it feels like a dream come true to be able to share that with you all.
So now that you know how important the project is to the team, I want to take a moment to explain how important you all have been to us.
We have had many milestones, a pre-alpha, a public alpha, a Kickstarter demo, a beta, an early access release and now, finally, a 1.0 launch.
Throughout each of these milestones, more and more of you dedicated your time, energy and emotion into the project with us.
Each step of the way, you helped guide the project with your encouragement, feedback and championing of Dreamscaper.
As much as we pride ourselves on doing a lot with a small team, Dreamscaper would not be what it is today without all of you.
So sincerely, from all of us at Afterburner, thank you for the continued support of Dreamscaper. It's allowed and enabled us to follow a dream that can feel impossible at times, and your impact can not be understated.
We truly hope you enjoy the full release of Dreamscaper, and we eagerly await your feedback.
If you've enjoyed Dreamscaper, please share with your friends, it makes a huge difference.
Finally, if you'd like to give us direct feedback, or even just hang out with us, check out our Discord:
If you'd prefer to follow along with our journey, check out our twitter accounts:
https://twitter.com/DreamscaperGame
https://twitter.com/afterburnerdevs
- Ian, Rob & Paul