Dreamscaper: Prologue
Patch notes · News · Live player count
About
A surreal, roguelite inspired action RPG with modernized hack'n'slash combat about lucid dreaming. Dreamscaper: Prologue is a demo to the main game, to get you familiar with the game mechanics. DREAM. DIE. WAKE. REPEAT.
Media Gallery(6)
Detailed
🔥 FULL GAME OUT NOW! 🔥About the GameDREAM. DIE. WAKE. REPEAT.Dreamscaper: Prologue is the first chapter in the Dreamscaper saga, consisting of the level Home Town and 4-6h of unlockable content. Dreamscaper is an ARPG Roguelite blending elements from brawlers, top-down shooters, and dungeon crawlers. Every slumber is a different dungeon in an an ever-changing world with a multitude of unique events and challenges.FeaturesMASTER DEEP COMBAT SYSTEMS: Skilled play gets rewarded. Use careful positioning, exact timing and quick reflexes to defeat foes with an abundance of combat options.HARNESS YOUR LUCID POWERS: Warp the Dreamscape around you with surreal dream attacks and abilities that manipulate the elements, warp space, and even control time itself.UNCOVER THE MYSTERY: Unravel Cassidy’s story as you plunge through her subconscious and build relationships in the real world.OVERCOME THE NIGHTMAREAdventure through beautiful, haunting dreams to discover untold secrets, vanquish nightmares, and upgrade your gear all while uncovering Cassidy’s story as you plunge through her subconscious. Each dream is another peek into Cassidy’s memories and experiences.Live Cassidy's waking life and forge friendships with the people around her. Empower Cassidy with their hopes and memories to dispel the darkness of her nightmares.We hope you enjoy our free Prologue. See you in the full game! :)
Patch Notes & Announcements(13)
MINORDreamscaper Leaves Early Access
It's finally here! After a year in Early Access, and three years in development, we're thrilled to be releasing Dreamscaper 1.0 today! https://store.steampowered.com/app/1040420/Dreamscaper/ Supporter
MINORSunsetting the Prologue
Hi Everyone, We wanted to give all of you a heads-up that we will be delisting the Prologue version of Dreamscaper next week. If you currently have the Prologue in your library, it will remain in your
MINORSupporter Edition Rewards & The Reflection Update
Supporter Edition Rewards We'd like to start by once again apologizing for not being able to provide a loyalty discount to those who purchased the Supporter's Edition DLC earlier this year. While the
MINORDreamscaper is available now!
Two years ago, the three of us quit our traditional game development jobs to go rogue and build our first indie game together. Today we are thrilled to finally share our labor of love, Dreamscaper. Ge
MAJORDreamscaper Community Update #3 - Early Access Launch!
While all three Afterburners are busy burning the midnight oil, Rob found time to emerge from the code cave and deliver us one final devlog video before our launch on August 14th: Cheers, Rob, Ian & P
MAJORDreamscaper Launch Date Announcement
Hey Dreamscapers! We're excited to finally reveal our EA launch date in the form of a short trailer. It teases some exciting new content you can expect to see when Dreamscaper releases into Early Acce
MINORDreamscaper Gameplay Overview Trailer
Hey Dreamscapers! We're excited to share with you our Gameplay Overview Trailer. It was recently featured on IGN and teases some exciting new content you can expect to see when Dreamscaper releases in
MINORDreamscaper Community Update #2 - New features and content!
We've been heads-down for the last month cramming as much content as we possibly can into Dreamscaper for our upcoming Early Access launch. Before checking out our second video dev log, we wanted to l
MINORDreamscaper Community Update #1 - What we're up to!
We've been *very* busy this last month since the Prologue release. Let's chat about what we've been working on and what comes next!
MINOR1000 Reviews! An inside look at our upcoming plans.
In just over a week, Dreamscaper: Prologue has reached 1000 user reviews here on Steam! Ever since our first alpha back in the spring of last year, we've learned that the best way to improve a game is
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