Update 13: Battle System, Item System Changes
Master Bladesmith Patch Notes — March 3, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Battle system rewrite that fixes the following issues:
- Various causes of assert error signs appearing in the time chamber fixed
- Massive slowdown after leaving time chamber fix.
- The bow can now be thrown and retrieved inside the time chamber.
- Various sources of phantom damage corrected.
- The battle will tell you at the beginning if you are missing your weapon or bow, instead of halfway through battle.
- The time chamber door will open even if you don't have a sword now, however you can't start battle without it.
- The sword can no longer swipe through objects if swung late.
- Damage will not count against you if targets are hit a little late.
- A partially ajar time chamber door will now auto-close.
- Time chamber door audio fixes.
- Targets can no longer appear inside other targets in rare cases.
- You can no longer bring foreign objects into the time chamber.
( crucible, unequipped items etc. )
- You can no longer disarm targets with potion bottles.
- Bows can no longer be lost inside the time chamber.
- Dust in the time chamber will now act correctly.
- Flying targets can no longer spawn so far apart that they are impossible to hit.
- 2 adjacent flying targets will angle themselves so they are hittable without hitting their armor.

- Various visual errors during battle pause fixed.
- Various changes to the UI functioning in the time chamber.
- New animations for the UI in the time chamber.
- You can no longer lose a weapon out of bounds during a time chamber run if thrown through the world.
- Loot will stay in the reward area if you save and leave the game.
- Reward items are now calculated correctly.
- The arrow's grab circle will no longer appear right in your face when you shoot an arrow.
- Shader improvements on the back of the reward signs.
- You can no longer jump to level 400 in extreme rare cases.
- You will be rewarded with arrows appropriate to your level.
- You can no longer sheath a broken sword during a switch to a bow level.
- You can now adjust your position before you enter battle (now requires a button press in first person
mode)

- Various fixes to arrow grabbing during battle.- Arrows will no longer bounce off targets. (coming soon)- Arrows will no longer hang in mid air. (coming soon)
- Arrows can no longer pass through the shield.
- Multiple potion rewards from battle can no longer overflow your inventory.
- If you are holding the proper equipment for battle but it isn't equipped it will now auto equip it ( ie: bow)
Partial item system rewrite that fixes the following issues:
- Items inside the time chamber (before battle) will act as normal and retrieve to your backpack etc.
- Sword pieces now have a properly calculated center and pommels and handles won't easily fall through tables anymore.

- There is no longer a weapon retrieve button.
- The sword can be retrieved like a boomerang outside of the time chamber as well as inside.
- The bow can be retrieved like a boomerang outside of the time chamber as well as inside.
- Walking away from your loose bow will now lerp to your back instead of your bags.
- Your sword will now lerp to your sheath if walked away from.
- Option book is no longer allowed in the backpack.
- Stamps are no longer allowed in bags.
- EXP scrolls will now auto combine correctly.
- EXP board will now round down instead of up.
- Swords can no longer generate a swing trail while sheathed in out of body mode.
Movement system changes:
- Aiming near a bag with teleport will show the bag ghost. activating teleport will spawn the bag.
- Smooth turning will now always rotate around the center of the players headset.
- You can now control the rate of rotation of your character to give the player more control of movement.
- New options in the options book to change this.
Misc:
- Shader fixes on the backpack and coin purse that was causing random pixels dust on screen.
- loot restored for chests and crates.