GamePatchNote Digest
Biolum Patch Notes — December 13, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update is mostly about timing and pacing. It adds all (generated) dialogue lines, adjusted for timing throughout the experience, as well as a couple of "events" along the player's including the Rattail Encounter, Environment Scans and the Glimmung Encounter.

Fixes
- intro height should now be correct, no more need to jump for the play button
Changes
- Environment brightness has been increased
- Swarm Cave has been replaced with the new model from Abel

- Glimmung's Den is now much brighter
- Glimmung light has an animation/falloff towards the player to be both visible very far away and not blown out up close
- Glimmung has been replaced with a newer Version from Fauns / Albyon with a quick rig from pfc to allow for arm and mouth motion
- lots of new vegetation scattered across Glimmung's Den (Scene 12) in correct world scale

Known Issues
- light portals still glitch sometimes and disappear abruptly
- tunnels don't have vegetation
- some materials in the Swarm Cave (Scene 7) have incorrect lighting / shaders
- scanner is still too fast