GamePatchNote Digest
Biolum Patch Notes — November 7, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Biolum (0.9.3531.5f30680) Release Notes
Tubeworm-Puzzle is ready and is waiting for your action! Individual presets can be now selected in a multi-language menu with settings for graphics quality and display contrast to optimize your experience.

Known Issues
- we are working on the distance to grab the kelp in Sc4, as it appears to be too far away from the player
- activating flocks with a specific component causes them to sometimes call a reference error
- light probe group malform warning in log
Added
- localization of ingame menu
- menu presets for graphics modes: quality or performance
- menu presets with display contrast of 3 major different headset types; detection of connected device, but contrast can be individually adjusted via slider
Changed
- improved scene loading with asynchronous methods, smoother transitions and lower loading times
- menu design with collapsed settings tab to minimize screenspace
- optimized audio mix to avoid clipping/crackling, changed audio compression to better quality format ADPCM
- Kelp-Grab indicator visibility adjusted, so it is faded out only when players hand is directly in front of the target
- darkened smoke color of hydrothermal vents
- Sc03 decreased rattail visibility when leaving into tunnel
- Sc09 wallbreak darkened lighting and smoke
Fixed
- Spearnose-Puzzle improved interaction fallback
- Dialogue overlaps in French version
- Sc12 fish swarms clipping with big creature, increased frontal avoidance area