GamePatchNote Digest
Biolum Patch Notes — November 30, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Changes
- Added Intro scene

- Fauns Glimmung added with basic animation path

- Glimmung Environment Cave updated
- Two new types of swarm fish in Swarm Cave (removed previous Rattail swarm)
- Plant distribution changed to be less uniform

- Spline distance fade-out adjusted (fades out further away)
- Adjusted marine snow size and count
- Adjusted tube worm thickness/size and added base emission
- Darker lighting for Glimmung encounter
- HUD map smaller
- Helmet rotation locked by default
- Cave entrance path is less vertical
- New bioluminescent shader for everything to have synchronous bioluminescent glow between rocks, plants, fish. Very WIP - currently does not look very organic
Known Issues
- Light Portals sometimes disappear with a popping effect instead of smoothly fading out
- Bioluminescent Noise Function looks like spotlights in some areas