GamePatchNote Digest
Biolum Patch Notes — November 16, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
In this Update, we adjusted the locomotion scheme and HUD based on tester feedback and played with some new HUD elements. Additionally, there's a new end scene with updated Glimmung scenery.

Full list of changes:
- Removed / reduced VR space rotation
- Added helmet LEDs animation
- First version of Rat-Tail tracking overlay
- Spline path travel speed tweaked (variations for testing in different caves)
- Distance to spline tweakeable
- Fixed helmet rotation toggle in grip menu
- Added end scene
- Hologram shader added
- Secondary scanner effect added