GamePatchNote Digest
Biolum Patch Notes — March 23, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Changes:
- Updated narrow cave layout
- Updated bioluminescene shader
- Added Volumelight system for plant isles
- Added detailed tube worm models
- Added debug teleport system
- Added recorded dialogues (English)
- Added complete audio layout (sound effects, background, ambient music, actor voice effects)
- Integration of ECS subscenes and boid system
- Improved overall performance
- Fixed torchlight activation
- Fixed visbility of Blacksmoker particles


Known Issues:
- Volume is not yet streamlined
- Thruster has a little stop bug
- Contrast on HTC Vive headset is very different
- Geometry issues in new cave models
- New cavemodels don’t have the new biolum shader (is only visible on glimmungs den)
- Fish swarm avoidances issues
- Torchlight volume effect has visual glitches
- Player movement is too fast in some areas (dialogues starting to early)
- Blacksmoker: some alpha layering and lighting issues with creatures
Controls (Oculus Rift S):
- Left Trigger: Acceleration
- Right Trigger: Torchlight
- Left Grip: Menu
- Right Grip + A / B or period / minus on keyboard: teleporting to next / prev control point
- C: toggle creature layer
- V: Toggle Veg Layer
- B: Toggle Bioluminiscence