The Room Syndrome Patch Notes — December 8, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
I can explain... In hindsight, this is probably something that should've made it into the game a lot earlier, but making a saveable game can be a bit tricky and I wasn't sure I would be able to do it. I then reasoned, that since it was supposed to be a really short game, saves wouldn't be needed.
I now realize that wasn't a great line of thinking, and I've finally bit the bullet, as to say, and figured it out. You are now able to save your game and continue it later. This should allow those who wish to put it down and pick it later, to do just that. And, I think almost just as importantly, those who want to try other endings, but don't want to go through the tedium of playing the whole game again, can now just use a save to get back to the end real quick if they choose to save at that time. I do understand some of you have been a bit frustrated at the lack of a saving mechanic and I do hope this solves that.
But all things must come to an end, and with that said, this will probably be the last feature updated into the game. There are other titles I wish to continue working on. While working on The Room Syndrome has been a wild ride, I don't see anything else needing to be added or changed without reworking the entire game. So, I think I need to put a bow on this and call it done.
I will continue to be aware of everything that happens around this game. Any bugs or issues that pop up, I will solve as fast as I can. So keep informing me of anything that breaks!
Thank you to everyone who played The Room Syndrome!
Warmest Possible Regards,
Jesse "love you all" C.