Aimbeast Patch Notes — June 7, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update introduces Smart Restart, a new tool designed to help you lock in and smash your highscores. We’ve also added two brand new Arena events: Speed Boost and High Acceleration.
Smart Restart:
Automatically triggers a restart countdown if your score falls behind your high score pace by more than the allowed deviation (calculated from your high score).
Example: With a 0.05 (5%) deviation and a 3s delay on a 100-point high score, you are allowed a deficit of 5 points across the run.
If the current pace is 50 and your score drops below 45, the restart countdown begins.
The countdown time is displayed by a red bar, which can be hidden or scaled in the HUD settings.
Settings for it can be found in Settings > Misc to adjust values globally, or changed for each scenario in the pause menu, and they'll save to that scenario.
Available settings:
Max Highscore Pace Deviation -> This controls what percentage of your highscore will be the max deviation of score, explained in more detail above. Values are from 0.0 to 1.0 (0% to 100%).
Restart Delay Time -> Adjusts the time it takes for the scenario to reset after going below the max deviation. This will be reset in case you come back within the deviation range.
Start Session After Restart -> If enabled, the run will instantly start after the restart. If not, you'll need to press the start key.

Arena Events:
Added "Velocity Boost" Event -> Increases movement speed, acceleration, and deceleration by 1.25x.
Added "High Acceleration" Event.
Disabled "Mirrored Blinks" Event in Ranked servers.
Other Changes:
Added "Bot Scale Multiplier" to routine scenario settings. Changing this from 1.0 will make you not eligible to submit scores to that leaderboard.
Fixed drag & drop functionality in Routine Settings not working.
Added an option to hide the menu humanoid in graphics settings.
Fixed the Highscore Bar not working properly in weekly challenges.
Added new audio setting called "Bot Remaining Health Pitch Multiplier" -> Multiplies the pitch of hitmarker and headshot sounds based on the bot's health. At full health, the pitch multiplier is 1.0; as health drops, it scales toward this value.