Patch Notes - Version 0.1.3
Rogue Masters Patch Notes — December 14, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone.
The new patch (v0.1.3) is here. It contains some new features suggested by the community, several bugfixes and a few small balancing changes. Some of the new features might change some saved settings in your save file, so please keep reading to learn how to fix it.
New Features
- Added 4K resolution support to the game. IMPORTANT: You must go to the Graphics tab in the Settings screen and reset your resolution, as it will be different from the one you had set before since this new option was added
- Added a separate color option for "Scar" in the Customize screen. IMPORTANT: You will need to reset your Mouth color and potentially your Scar / Body Art colors as well
- Added a dedicated input binding for the Kick, and removed the old command of executing it (Forward + Normal Attack) to prevent accidental kicks
- Added a dedicated input binding for the Status Panel window
- Added a button to remove bindings in the Key bindings screen
- Added a button to restore a single binding in the Key bindings screen
- The Restore Default button in the Key bindings screen now only restores the buttons in the current tab to default, not all tabs at once
- The Surrender button is now disabled if you are the only player currently active in the match. This means you won't be able to lose the match anymore due to accidental surrenders when playing alone
Balancing Changes
- The poise of PvE enemies now takes 10 seconds to recover instead of 5 seconds
- Stamina is now fully restored upon reviving or respawning
General Bugfixes
- Fixed a critical bug where having the "Toggle auto lock-on" and / or "Auto-target" options active in the Settings would cause players to stop dealing damage to enemies
- Fixed a critical bug where players with high latency would lose collision and be able to go through walls or walk in the air after performing or suffering critical attacks
- Fixed a critical bug where becoming "not ready" in the final second of the Boss portal in the Endless mode caused your character to either lose collision with the scenery or get stuck without being able to walk anymore, on top of preventing the next wave from starting
- Changed the way certain networking-related methods work to prevent certain things from breaking the game under high latency, such as reviving a dead player
- Potentially fixed a bug where certain enemies would sometimes become invisible
- Potentially fixed a bug where certain enemies would sometimes become invincible
- Potentially fixed a bug where players would sometimes become invincible during the boss fight
- Potentially fixed a bug where enemies sometimes may get stuck in a specific spawn point in the Fort Katreos map
- Fixed a bug where Obteros and Dominators would get stuck at specific points in the Fort Katreos map
- Improved the way backstab distance checks are handled so players won't get teleported by backstabs even when they're far away from whoever initiated the backstab ("lagstab")
- Fixed a bug where hosts wouldn't get healed by players who joined the match in progress if they used healing items
- Fixed a bug where the game would break to players joining a room at the same time a Korot was being drank
- Fixed a bug where if a player got revived as soon as they died (either by finishing the wave or being revived with a Willpower's Grace) they'd stay with the spectator camera active instead of the normal gameplay camera
- Added an extra failsafe to ensure players that got ready at the Willpower Nexus will not join the first wave as spectators
- Added an extra failsafe to ensure players will get teleported to the Boss and not get stuck in the level
- Fixed a bug where unequipping weapons you're currently not holding would remove the currently held weapon's enchantment, if it had one applied
- Fixed a bug where scrolling the server list wouldn't work with gamepads
- Fixed a bug where the Deathmatch leaderboard wasn't displaying all of its entries
- Fixed a bug where binding certain mouse buttons in the "Counter" input binding wasn't working
- Fixed a bug where the character rotation speed in the Character Creation and Character screens was framerate-dependent, making the rotation way too fast with gamepads
- Fixed a bug where the "Eyes" color was linked to parts of the Delaune Mask, Galben Helmet and Ironslave Helmet.
- Added extra safety checks to prevent several minor UI-related bugs
- Added extra safety checks to prevent several minor networking-related bugs
- Added extra safety checks to prevent several minor combat and input-related bugs
And that's it for this patch. The team will use the next few days to start planning the next patch, but most team members will be off starting around the end of the next week for a well deserved holiday break until January, so this is quite probably this year's last patch.
Upon returning, we'll begin working on adding an Easy difficulty to the Horde mode, which will have a reduced number of enemies that also deal less damage, but gives players less currency when winning matches. It will be aimed at helping beginner players who are feeling overwhelmed and having a hard time with the Normal difficulty to learn the basics of combat until they can confidently move to the Normal difficulty and above.
On top of that, we'll also begin working on a new map for the Deathmatch game mode, and will most likely also be making some gameplay guides in video format to help players who might be struggling with the game out there. Finally, we're also looking at organizing some community events in January, so please look forward to it - we'll share more news once we get there.
And if you haven't seen our post about the Early Access Planned Content, please take a look at it to know what to expect from the game in terms of major updates until we reach version 1.0. It's still early days and we're a small team working hard to make the best game we can, so please bear with us.
If you have any questions, feel free to join our Discord server or use the Steam discussion forums to reach out to us and connect with other players in the community.
Once again, thanks for all the support so far. As always, if you know about someone who might be interested in the game, please spread the word! And don't forget to leave us a review on Steam - it really helps.
Happy holidays! See you next time.