GamePatchNote Digest
Bone Voyage Patch Notes — April 10, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone,
We have pushed another update to the pre-alpha version of the game. The patch notes can be found below. Enjoy!
Known Issues
At the end of Quest 2 Steve the Seagull has a small chance to not show up outside of the cabin. We are currently investigating and resolving this issue.
Finished:
* - Quest 3 in a Playable State
* - Audio - Finalize Footsteps Functionality (Player Character)
* - Polish Quest 3, Camera's and Gameplay
* - Audio - Develop Pickup Sound Effect
* - Animation - Door Valve
* - Lighting - Second Pass Deck
* - Animation - Jazz trumpet Chris
* - Animation - Pickup Animation Implementation
* - Modeling : Lighthouse.
* - Audio - Quest 1 Specific Audio
* - Audio - Quest 2 Sound Effects
* - Rework Fishing Minigame Dialogue
* - Quest 3 Dialogue Camera’s and Player Animations
* - Mailbox System
* - Quest 5, Playable and in the Quest log
* - Modeling: Structure Living Quarters
* - Audio - Dialogue Audio
* - Map Check clean-up
* - Shirt and Poster Concepts
* - Fix Steve only says Squak Bug in Q2
* - Modeling: finish exterior model elevator room
* - Q3 make Steve appear on deck and Start Q3
* - Travel Pipes
* - Fix Bottom floor asset from the Captain's cabin.
* - Animation - Cooking rosie
* - Worldbuilding - add crate to fishing rod mini game
* - Cinematic - Quest 4 - fix timing
* - Fix Steve not moving to the deck after Q2.
* - Audio - Implement NPC Footsteps
* - Animation - Skull Talk
* - Cinematic - Quest 5
* - Modeling: Engine room interior blockout
* - Animation - Block out Rosie shocked by Diva.
* - Make Chris walk sideways
* - Implement new ladder models
* - Animation - Jazz trumpet play