GamePatchNote Digest
Dark Bestiary Patch Notes — July 27, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Talents
- Deadly Reach damage increased from 3% to 4% and now increases magic damage too
- Hawk Eye now increases range of spells and ranged weapon
- Vampirism now generates overheal
- Overheal shield duration reduced to 1 turn
- Barrier duration reduced to 2 turns
Masteries
- Weapon masteries now gain experience when dealing any damage
Relics
- Spyglass now increases magic damage too
Items
- Assassination Blade damage bonus reduced from 35% to 18%, but now this effect is stackable
- Two-handed swords attack skill target changed to unit, was point
- Tower keys no longer drops from monsters, only from legendary nightmare chests
- "Tempest" enchant damage reduced: was 8 * Level, now 5 * Level
- Amulet of the Void reduced cooldown reduction from 5 to 3
- Amount of stats on Mythic (red) items slightly reduced
- Hawk Eye enchantment now increases range of spells and ranged weapon
- Hood of Mind Vision spell range reduced from 2 to 1
- Changed gamble cost formula
Units
- Demon enemies now resistant to fire and weak to holy
- Plant enemies now weak to fire
- Fixed weird Amaroq AI
- Phase Shift duration reduced from 4 to 3 (Fairy Dragon skill), amount of health restored per turn reduced from 15% to 10%
Skills
- Biotic Potion now scales with your alchemy bonus
- "Focused Assault" damage reduced by 50%
- "Static Field" damage type changed from lightning to health, no longer scales with bonus damage effects
- Mantras no longer procs from reflected/dodged/dot damage
- Overdrive duration reduced from 3 to 2
- Stealth cooldown reduced from 8 to 6 turns
UI
- Added transmutation recipe tooltips
Stats
- Thorns now do 50% damage to ranged enemies
Fixed
- Deadeye set bonus damage applies on triggering attack, not on the next one
- Some elixir description does not match with actual effect
- Night Hunter Head does not increase stack count with relic level
- Knockback can move enemies out of battle field
- Enchantments stacks on equip/unequip
- FMOD_ERR_HEADERMISMATCH error due to conflict between FMOD Studio and FMOD Ex (built into Unity) in 2019.3
- Multistrike talent not working with two-handed swords
- Coward's boots buff has infinite duration
- Custodian armor not stacking shield
- Silver Bullet does no extra damage to undead
- Mind Control skill description shows wrong duration
- Amulet of the Void reduces cooldown of triggering ultimate skill
- Altar of time reduces cooldown by 10 turns
- Split stack do not apply cooldown
- Gamble does not update price on level up
- Vendor assortment does not update on enter town
- You can gain rage resource out of combat
- When one of units with same aura dies, all aura buffs in range are removed
- Frozen orb model not visible sometimes
- Fatal Wound does not apply bonus damage
- Conflagrate does not apply bonus damage
- One turn buffs do not refresh
- Brawler talent not working
- Backstab talent not working