New features / content / improvements:
- Added random seed to generate an extremely high number of possible worlds.
- Added a new type of population spawn. When travelling long distances, enemies will now spawn ahead of the player to populate tiles before you travel through them.
- Enable DX11 if the hardware supports it.
- Invaders now claim an area after invasion. The player has a set time to either leave or face attack. Invaders will stop pursuing players if they flee far enough from the claimed area.
Game Design Tweaks:
- Refined the robustness/fragility of the blocks.
- While holding RMB, the camera maintains its viewing angle.
- Increased the push force for moving things away in beam mode.
- Invasions can now happen in all biomes except the grasslands again.
- Increased the grab range of the cursor for all modes except the main game, which is slightly reduced (this allows for easier large Tech builds in R&D and reduces the exploit of scavenging from a distance in the main game.
- Increased the lock-on range of all Techs to 50 (from 30), this also increases the vision range of all enemies.
- Spot lights are now more focused cones of light (45 degrees).
- Increased the intensity of the Venture Strip Light.
- Increased the amount of power generated by Wood (200 to 250).
- Decreased the amount of power generated by Carbius (1500 to 1000).
- Decreased the amount of power generated by Oleite (5000 to 4000).
- Decreased the amount of power generated by Oleus (15000 to 8000).
- Reduce spawning time of blocks in dispensers.
- Reduced maximum distance at which the mini bases will spawn away from 0 (from 10K to 7.5K).
Art Tweaks:
- Added a new tree type to the grasslands biome.
- Made Shields and regen shields less obtrusive / more transparent.
Bug Fixes:
- Fixed various crash bugs.
- Fixed bug with Venture lights defaulting to on (even when not attached).
- Fixed spot lights, now able to turn and aim at varying speeds.
- Fixed dispensers spawning too close to the start.