Evolution 11 notes
I'm amazed by the quality of custom scenarios that the community is making and one piece of feedback we have repeatedly got is that people want to be able to translate their scenarios without having to make multiple different versions on the Steam Workshop as this splits the community.
Your wish is my command and I am pleased to say that we have therefore added the ability to have multiple languages for your scenario which means that people can play the scenario in their own language! If their language isn't available, then the creator can also set which language it will default to in this case.
This update also includes a number of tweaks and fixes for the game - see change log below.
Development log
I'm keen to make sure that great custom scenarios get discovered by players and we are starting to look at them to see which scenarios should be featured. There are load of scenarios to look at so if you are interested in helping out - then please follow this link to become a Custom Scenario Creator Judge.
Our Early Access journey continues and the next Evolution (12) will add immense power to the Scenario Creator in the form of the Events Lab. This will allow you to create game-changing events and narrative pop ups for your scenario using powerful mod/scripting tools. The only limit is your imagination :P
We are also hard at work on multiplayer now and are having a lot of fun testing it in Office Zero. Will share more news soon!
Happy Halloween!
James
Major changes:
Scenario Creator
- Translations option - SC allows creator to export game strings, edit the files and import back in so that the same scenario can host multiple languages.
Main Game
- Graphs for population now area graphs.
- Updated main game population bar tool tips.
- Added Custom Scenario search tagging filter for Languages.
Full change log can be found on our forum.