Mostly fixes and quality of life improvements in this patch. fix: rare bug where game was stuck because NPCs didn't end their turns Big thanks to Un4o1y, Xeddar and Adriller ref: Remove client side timeout for cards. When there are many enemies on screen the game's fps can slow which can cause cards to timeout which means the result of a cast may not match the prediction. This is bad. Instead, I will just leave the timeout on the serverside so the server will not hang. perf: Optimize ancient attack for FPS also optimize Blood splatter. Thanks @Whisky ref: END_TURN syncing Resolves the issue where 1 player ending their turn sometimes just progressed the turn phase without the other players being ready i18n: Translate card rarity Update Polish Thanks @Whisky! fix: Bolt radius increases for submerged units (#797) Thanks R?c??l?sc?nc?/recoalescence fix: Teleport pickup prediction (#787) Fixes an issue that cause displace, telep